anv: workaround apps that assume full subgroups without specifying it
authorSviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Thu, 31 Mar 2022 13:44:15 +0000 (16:44 +0300)
committerMarge Bot <emma+marge@anholt.net>
Tue, 26 Apr 2022 13:21:43 +0000 (13:21 +0000)
Without this we might choose 8 or 16 width, while the app assumes 32.
With subgroup operations it may cause wrong calculations and thus bugs.

Examples of such games are Aperture Desk Job and DOOM Eternal.

v2: Make it a driconf option instead of applying unconditionally, move
    from brw_required_dispatch_width to brw_compile_cs
v3: Rename allow_assuming_full_subgroups -> assume_full_subgroups.
    Include assume_full_subgroups value in anv_pipeline_hash_compute().
v4: Move actual workaround code from brw_fs.c -> anv_pipeline.c.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6171
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ĺšlusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15708>

src/intel/vulkan/anv_device.c
src/intel/vulkan/anv_pipeline.c
src/intel/vulkan/anv_private.h
src/util/00-mesa-defaults.conf
src/util/driconf.h

index 5fc4d45..c67c57b 100644 (file)
@@ -68,6 +68,7 @@ static const driOptionDescription anv_dri_options[] = {
       DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(0)
       DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(false)
       DRI_CONF_VK_XWAYLAND_WAIT_READY(true)
+      DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(false)
    DRI_CONF_SECTION_END
 
    DRI_CONF_SECTION_DEBUG
@@ -1100,6 +1101,9 @@ anv_init_dri_options(struct anv_instance *instance)
                        instance->vk.app_info.app_version,
                        instance->vk.app_info.engine_name,
                        instance->vk.app_info.engine_version);
+
+    instance->assume_full_subgroups =
+            driQueryOptionb(&instance->dri_options, "anv_assume_full_subgroups");
 }
 
 VkResult anv_CreateInstance(
index 2004246..1c37a57 100644 (file)
@@ -640,9 +640,14 @@ anv_pipeline_hash_compute(struct anv_compute_pipeline *pipeline,
    if (layout)
       _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
 
-   const bool rba = pipeline->base.device->robust_buffer_access;
+   const struct anv_device *device = pipeline->base.device;
+
+   const bool rba = device->robust_buffer_access;
    _mesa_sha1_update(&ctx, &rba, sizeof(rba));
 
+   const bool afs = device->physical->instance->assume_full_subgroups;
+   _mesa_sha1_update(&ctx, &afs, sizeof(afs));
+
    _mesa_sha1_update(&ctx, stage->shader_sha1,
                      sizeof(stage->shader_sha1));
    _mesa_sha1_update(&ctx, &stage->key.cs, sizeof(stage->key.cs));
@@ -1915,7 +1920,8 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
    };
    int64_t pipeline_start = os_time_get_nano();
 
-   const struct brw_compiler *compiler = pipeline->base.device->physical->compiler;
+   struct anv_device *device = pipeline->base.device;
+   const struct brw_compiler *compiler = device->physical->compiler;
 
    struct anv_pipeline_stage stage = {
       .stage = MESA_SHADER_COMPUTE,
@@ -1944,8 +1950,8 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
    const enum brw_subgroup_size_type subgroup_size_type =
       anv_subgroup_size_type(MESA_SHADER_COMPUTE, stage.module, info->stage.flags, rss_info);
 
-   populate_cs_prog_key(&pipeline->base.device->info, subgroup_size_type,
-                        pipeline->base.device->robust_buffer_access,
+   populate_cs_prog_key(&device->info, subgroup_size_type,
+                        device->robust_buffer_access,
                         &stage.key.cs);
 
    ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
@@ -1957,7 +1963,7 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
 
    bool cache_hit = false;
    if (!skip_cache_lookup) {
-      bin = anv_device_search_for_kernel(pipeline->base.device, cache,
+      bin = anv_device_search_for_kernel(device, cache,
                                          &stage.cache_key,
                                          sizeof(stage.cache_key),
                                          &cache_hit);
@@ -1992,6 +1998,21 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
 
       anv_pipeline_lower_nir(&pipeline->base, mem_ctx, &stage, layout);
 
+      unsigned local_size = stage.nir->info.workgroup_size[0] *
+                            stage.nir->info.workgroup_size[1] *
+                            stage.nir->info.workgroup_size[2];
+
+      /* Games don't always request full subgroups when they should,
+       * which can cause bugs, as they may expect bigger size of the
+       * subgroup than we choose for the execution.
+       */
+      if (device->physical->instance->assume_full_subgroups &&
+          stage.nir->info.cs.uses_wide_subgroup_intrinsics &&
+          subgroup_size_type == BRW_SUBGROUP_SIZE_API_CONSTANT &&
+          local_size &&
+          local_size % BRW_SUBGROUP_SIZE == 0)
+         stage.key.base.subgroup_size_type = BRW_SUBGROUP_SIZE_REQUIRE_32;
+
       stage.num_stats = 1;
 
       struct brw_compile_cs_params params = {
@@ -1999,7 +2020,7 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
          .key = &stage.key.cs,
          .prog_data = &stage.prog_data.cs,
          .stats = stage.stats,
-         .log_data = pipeline->base.device,
+         .log_data = device,
       };
 
       stage.code = brw_compile_cs(compiler, mem_ctx, &params);
@@ -2017,7 +2038,7 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
       }
 
       const unsigned code_size = stage.prog_data.base.program_size;
-      bin = anv_device_upload_kernel(pipeline->base.device, cache,
+      bin = anv_device_upload_kernel(device, cache,
                                      MESA_SHADER_COMPUTE,
                                      &stage.cache_key, sizeof(stage.cache_key),
                                      stage.code, code_size,
index 8c3a34f..fa4c866 100644 (file)
@@ -1079,6 +1079,11 @@ struct anv_instance {
 
     struct driOptionCache                       dri_options;
     struct driOptionCache                       available_dri_options;
+
+    /**
+     * Workarounds for game bugs.
+     */
+    bool                                        assume_full_subgroups;
 };
 
 VkResult anv_init_wsi(struct anv_physical_device *physical_device);
index 03cbdc5..40d53ca 100644 (file)
@@ -914,6 +914,14 @@ TODO: document the other workarounds.
             <option name="vs_position_always_invariant" value="true" />
         </application>
     </device>
+    <device driver="anv">
+        <application name="Aperture Desk Job" executable="deskjob">
+            <option name="anv_assume_full_subgroups" value="true" />
+        </application>
+        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
+            <option name="anv_assume_full_subgroups" value="true" />
+        </application>
+    </device>
 
     <device driver="virtio_gpu">
         <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
index fc72037..e580f6f 100644 (file)
   DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \
                  "Disable anisotropic filtering for single level images")
 
+/**
+ * \brief ANV specific configuration options
+ */
+
+#define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \
+   DRI_CONF_OPT_B(anv_assume_full_subgroups, def, \
+                  "Allow assuming full subgroups requirement even when it's not specified explicitly")
+
 #endif