This fixes the problem where animations will wait to play until input is
received. In general, it also makes the backend far more responsive.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
https://bugs.freedesktop.org/show_bug.cgi?id=68221
wayland_output_start_repaint_loop(struct weston_output *output_base)
{
struct wayland_output *output = (struct wayland_output *) output_base;
+ struct wayland_compositor *wc =
+ (struct wayland_compositor *)output->base.compositor;
struct wl_callback *callback;
/* If this is the initial frame, we need to attach a buffer so that
callback = wl_surface_frame(output->parent.surface);
wl_callback_add_listener(callback, &frame_listener, output);
wl_surface_commit(output->parent.surface);
+ wl_display_flush(wc->parent.wl_display);
}
static int