*/
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_compiler.h"
#include "util/u_debug.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi_text.h"
#include "tgsi_build.h"
#include "tgsi_info.h"
#include "pipe/p_context.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "pipe/p_format.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "pipe/p_context.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
*
**************************************************************************/
-#ifndef P_INLINES_H
-#define P_INLINES_H
+#ifndef U_INLINES_H
+#define U_INLINES_H
-#include "p_context.h"
-#include "p_defines.h"
-#include "p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
#ifdef __cplusplus
#endif
+/*
+ * Reference counting helper functions.
+ */
+
+
+static INLINE void
+pipe_reference_init(struct pipe_reference *reference, unsigned count)
+{
+ p_atomic_set(&reference->count, count);
+}
+
+static INLINE boolean
+pipe_is_referenced(struct pipe_reference *reference)
+{
+ return p_atomic_read(&reference->count) != 0;
+}
+
/**
+ * Update reference counting.
+ * The old thing pointed to, if any, will be unreferenced.
+ * Both 'ptr' and 'reference' may be NULL.
+ * \return TRUE if the object's refcount hits zero and should be destroyed.
+ */
+static INLINE boolean
+pipe_reference(struct pipe_reference *ptr, struct pipe_reference *reference)
+{
+ boolean destroy = FALSE;
+
+ if(ptr != reference) {
+ /* bump the reference.count first */
+ if (reference) {
+ assert(pipe_is_referenced(reference));
+ p_atomic_inc(&reference->count);
+ }
+
+ if (ptr) {
+ assert(pipe_is_referenced(ptr));
+ if (p_atomic_dec_zero(&ptr->count)) {
+ destroy = TRUE;
+ }
+ }
+ }
+
+ return destroy;
+}
+
+static INLINE void
+pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
+{
+ struct pipe_buffer *old_buf = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &buf->reference))
+ old_buf->screen->buffer_destroy(old_buf);
+ *ptr = buf;
+}
+
+static INLINE void
+pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
+{
+ struct pipe_surface *old_surf = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &surf->reference))
+ old_surf->texture->screen->tex_surface_destroy(old_surf);
+ *ptr = surf;
+}
+
+static INLINE void
+pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
+{
+ struct pipe_texture *old_tex = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &tex->reference))
+ old_tex->screen->texture_destroy(old_tex);
+ *ptr = tex;
+}
+
+
+/*
* Convenience wrappers for screen buffer functions.
*/
}
#endif
-#endif /* P_INLINES_H */
+#endif /* U_INLINES_H */
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
*/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "vl_compositor.h"
#include <assert.h>
#include <pipe/p_context.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <tgsi/tgsi_parse.h>
#include <tgsi/tgsi_build.h>
#include <util/u_memory.h>
#include "vl_mpeg12_mc_renderer.h"
#include <assert.h>
#include <pipe/p_context.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_math.h>
#include <util/u_memory.h>
#include <stdio.h>
#include <assert.h>
#include <stdint.h>
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "cell/common.h"
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cell_context.h"
#include "cell_draw_arrays.h"
#include <unistd.h>
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cell_context.h"
#include "cell_batch.h"
#include "cell_fence.h"
*/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
#include "cell_flush.h"
*
**************************************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "cell_context.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "util/u_format.h"
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
+
#include "fo_context.h"
*
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "i915_screen.h"
#include "i915_buffer.h"
#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_fifo.h"
**************************************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_simple_list.h"
#include "brw_context.h"
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "util/u_upload_mgr.h"
**************************************************************************/
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "brw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "brw_context.h"
#include "brw_defines.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
**************************************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "brw_screen.h"
#include "brw_winsys.h"
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_refcnt.h"
+#include "util/u_inlines.h"
struct brw_winsys;
struct pipe_fence_handle;
*
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "id_public.h"
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "lp_clear.h"
*/
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_debug_dump.h"
* Brian Paul
*/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_inlines.h"
+
#include "lp_context.h"
#include "lp_state.h"
#include "lp_tile_cache.h"
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "util/u_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_tile.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "nv04_context.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_compiler.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv04_context.h"
#include "nv04_screen.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv04_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv04_context.h"
#include "nv04_state.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv10_context.h"
#include "nv10_state.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv10_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv10_context.h"
#include "nv10_state.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/internal/p_winsys_screen.h"
#include "nv20_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv20_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "draw/draw_context.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv20_context.h"
#include "nv20_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_dump.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv30_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv30_context.h"
#include "nv30_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
**************************************************************************/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include <pipe/p_state.h>
#include <pipe/p_defines.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv40_context.h"
#include "nv40_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "nv50_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
*/
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "nv50_context.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_parse.h"
#include "nv50_context.h"
#include "pipe/p_defines.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_blitter.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "r300_screen.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_simple_screen.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "sp_clear.h"
#include "sp_context.h"
#include "sp_flush.h"
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "sp_context.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
#include "draw/draw_context.h"
#include "util/u_format.h"
+#include "util/u_inlines.h"
/**
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "util/u_math.h"
*/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
* Brian Paul
*/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
**************************************************************************/
#include "sp_video_context.h"
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_memory.h>
#include "softpipe/sp_winsys.h"
#include "softpipe/sp_texture.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "softpipe/sp_winsys.h"
#include "svga_cmd.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
**********************************************************/
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "svga_cmd.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "indices/u_indices.h"
#include "svga_hw_reg.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "indices/u_indices.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_cmd.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "util/u_time.h"
#include "indices/u_indices.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "svga_cmd.h"
+#include "util/u_inlines.h"
+
#include "svga_context.h"
#include "svga_screen_texture.h"
**********************************************************/
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
**********************************************************/
#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
**********************************************************/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_thread.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_thread.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
#include "svga_screen_cache.h"
struct pipe_context;
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "svga_context.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_bitmask.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_upload_mgr.h"
*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "draw/draw_vertex.h"
#include "util/u_debug.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "svga_context.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "svga_context.h"
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
#include "tr_texture.h"
#include "tr_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_format.h"
*
**************************************************************************/
+#include "util/u_inlines.h"
#include "util/u_hash_table.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
};
-static INLINE void
-pipe_reference_init(struct pipe_reference *reference, unsigned count)
-{
- p_atomic_set(&reference->count, count);
-}
-
-
-static INLINE boolean
-pipe_is_referenced(struct pipe_reference *reference)
-{
- return p_atomic_read(&reference->count) != 0;
-}
-
-
-/**
- * Update reference counting.
- * The old thing pointed to, if any, will be unreferenced.
- * Both 'ptr' and 'reference' may be NULL.
- * \return TRUE if the object's refcount hits zero and should be destroyed.
- */
-static INLINE boolean
-pipe_reference(struct pipe_reference *ptr, struct pipe_reference *reference)
-{
- boolean destroy = FALSE;
-
- if(ptr != reference) {
- /* bump the reference.count first */
- if (reference) {
- assert(pipe_is_referenced(reference));
- p_atomic_inc(&reference->count);
- }
-
- if (ptr) {
- assert(pipe_is_referenced(ptr));
- if (p_atomic_dec_zero(&ptr->count)) {
- destroy = TRUE;
- }
- }
- }
-
- return destroy;
-}
-
-
#ifdef __cplusplus
}
#endif
};
-/* Reference counting helper functions */
-static INLINE void
-pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
-{
- struct pipe_buffer *old_buf = *ptr;
-
- if (pipe_reference(&(*ptr)->reference, &buf->reference))
- old_buf->screen->buffer_destroy(old_buf);
- *ptr = buf;
-}
-
-static INLINE void
-pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
-{
- struct pipe_surface *old_surf = *ptr;
-
- if (pipe_reference(&(*ptr)->reference, &surf->reference))
- old_surf->texture->screen->tex_surface_destroy(old_surf);
- *ptr = surf;
-}
-
-static INLINE void
-pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
-{
- struct pipe_texture *old_tex = *ptr;
-
- if (pipe_reference(&(*ptr)->reference, &tex->reference))
- old_tex->screen->texture_destroy(old_tex);
- *ptr = tex;
-}
-
-
#ifdef __cplusplus
}
#endif
#include <pipe/p_format.h>
#include <pipe/p_refcnt.h>
#include <pipe/p_screen.h>
+#include <util/u_inlines.h>
#ifdef __cplusplus
extern "C" {
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "llvmpipe/lp_winsys.h"
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_blit.h"
#include "util/u_tile.h"
#include "util/u_memory.h"
#include "vg_context.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_draw_quad.h"
#include "paint.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
VGPath vgCreatePath(VGint pathFormat,
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "st_inlines.h"
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_draw_quad.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#define MAX_CONSTANTS 20
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
static INLINE struct pipe_transfer *
#include "st_inlines.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"
#include "mask.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include <X11/extensions/dpms.h>
#endif
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_rect.h"
#ifdef HAVE_LIBKMS
#include "dri2.h"
#include "pipe/p_state.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include <math.h>
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipebuffer/pb_buffer.h"
#include "svga_cmd.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipebuffer/pb_buffer.h"
#include "pipebuffer/pb_bufmgr.h"
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "vmw_screen.h"
#include "svga_cmd.h"
#include "svga3d_caps.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipebuffer/pb_buffer.h"
#include <X11/Xutil.h>
#include <pipe/internal/p_winsys_screen.h>
#include <pipe/p_state.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_memory.h>
#include <util/u_math.h>
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
/* #include "xmesaP.h" */
#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "i965simple/brw_winsys.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_format.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "st_debug.h"
#include "st_context.h"
#include "cso_cache/cso_context.h"
#include "util/u_rect.h"
#include "util/u_math.h"
+#include "util/u_inlines.h"
#include "st_texture.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
#include "shader/prog_instruction.h"
#include "st_cb_fbo.h"
#include "util/u_blit.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
/**
#include "st_inlines.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "tgsi/tgsi_ureg.h"
#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "util/u_format.h"
#include "util/u_rect.h"
+#include "util/u_inlines.h"
/**
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_tile.h"
#include "st_debug.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_blit.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
static GLuint double_types[4] = {
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
struct st_framebuffer *
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_gen_mipmap.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_state.h"
#include "st_context.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"