$(srcdir)/evas-stacking.c \
$(srcdir)/evas-map-utils.c \
$(srcdir)/evas-text.c \
- $(srcdir)/evas-smart-object.c
+ $(srcdir)/evas-smart-object.c \
$(srcdir)/enlightenment.png \
$(srcdir)/red.png \
$(srcdir)/im1.png \
struct _Evas_Event_Key_Down /** Key press event */
{
- char *keyname; /**< The string name of the key pressed */
+ char *keyname; /**< the name string of the key pressed */
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
struct _Evas_Event_Key_Up /** Key release event */
{
- char *keyname; /**< The string name of the key released */
+ char *keyname; /**< the name string of the key released */
void *data;
Evas_Modifier *modifiers;
Evas_Lock *locks;
/**
* Look up a numeric ID from a string name of a rendering engine.
*
- * @param name The string name of an engine
+ * @param name the name string of an engine
* @return A numeric (opaque) ID for the rendering engine
* @ingroup Evas_Output_Method
*
*
* Calling this will return a handle (pointer) to an Evas linked
* list. Each node in the linked list will have the data pointer be a
- * (char *) pointer to the string name of the rendering engine
+ * (char *) pointer to the name string of the rendering engine
* available. The strings should never be modified, neither should the
* list be modified. This list should be cleaned up as soon as the
* program no longer needs it using evas_render_method_list_free(). If