<code>git bisect</code>.)
<li>Patches should be properly <a href="#formatting">formatted</a>.
<li>Patches should be sufficiently <a href="#testing">tested</a> before submitting.
-<li>Patches should be submitted to <a href="#mailing">submitted to mesa-dev</a>
+<li>Patches should be submitted to <a href="#mailing">mesa-dev</a>
for <a href="#reviewing">review</a> using <code>git send-email</code>.
</ul>
described above.
The stable-release manager will work with the list of nominated patches, and
-for each patch that meets the crtieria below will cherry-pick the patch with:
+for each patch that meets the criteria below will cherry-pick the patch with:
<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
-important so that the picked patch references the comit ID of the original
+important so that the picked patch references the commit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
- regression that is unaacceptable for the stable branch.</li>
+ regression that is unacceptable for the stable branch.</li>
</ul>
<h2 id="gittips">Git tips</h2>