Remove NV_EXTENSION ifdefs from ShaderLang.h
authorJeff Bolz <jbolz@nvidia.com>
Wed, 26 Sep 2018 14:03:57 +0000 (09:03 -0500)
committerJeff Bolz <jbolz@nvidia.com>
Wed, 26 Sep 2018 14:03:57 +0000 (09:03 -0500)
glslang/Public/ShaderLang.h [changed mode: 0755->0644]

old mode 100755 (executable)
new mode 100644 (file)
index 21800aa..4ba1976
@@ -94,7 +94,6 @@ typedef enum {
     EShLangGeometry,
     EShLangFragment,
     EShLangCompute,
-#ifdef NV_EXTENSIONS
     EShLangRayGenNV,
     EShLangIntersectNV,
     EShLangAnyHitNV,
@@ -103,7 +102,6 @@ typedef enum {
     EShLangCallableNV,
     EShLangTaskNV,
     EShLangMeshNV,
-#endif
     EShLangCount,
 } EShLanguage;         // would be better as stage, but this is ancient now
 
@@ -114,7 +112,6 @@ typedef enum {
     EShLangGeometryMask       = (1 << EShLangGeometry),
     EShLangFragmentMask       = (1 << EShLangFragment),
     EShLangComputeMask        = (1 << EShLangCompute),
-#ifdef NV_EXTENSIONS
     EShLangRayGenNVMask       = (1 << EShLangRayGenNV),
     EShLangIntersectNVMask    = (1 << EShLangIntersectNV),
     EShLangAnyHitNVMask       = (1 << EShLangAnyHitNV),
@@ -123,7 +120,6 @@ typedef enum {
     EShLangCallableNVMask     = (1 << EShLangCallableNV),
     EShLangTaskNVMask         = (1 << EShLangTaskNV),
     EShLangMeshNVMask         = (1 << EShLangMeshNV),
-#endif
 } EShLanguageMask;
 
 namespace glslang {