// Try to push on to the associated stack first. If that fails,
// round-robin through the other stacks.
LockedStack[] stacks = _perCoreStacks;
- int index = Thread.GetCurrentProcessorId() % stacks.Length;
+ int index = (int)((uint)Thread.GetCurrentProcessorId() % (uint)s_lockedStackCount); // mod by constant in tier 1
for (int i = 0; i < stacks.Length; i++)
{
if (stacks[index].TryPush(array)) return true;
// Try to pop from the associated stack first. If that fails, round-robin through the other stacks.
T[]? arr;
LockedStack[] stacks = _perCoreStacks;
- int index = Thread.GetCurrentProcessorId() % s_lockedStackCount; // when ProcessorCount is a power of two, the JIT can optimize this in tier 1
+ int index = (int)((uint)Thread.GetCurrentProcessorId() % (uint)s_lockedStackCount); // mod by constant in tier 1
for (int i = 0; i < stacks.Length; i++)
{
if ((arr = stacks[index].TryPop()) is not null) return arr;