Quake II uses GL_POINT_SMOOTH to render particles.
Zink currently requires `zink_emulate_point_smooth` to support that feature.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21731>
<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 -->
<option name="mesa_glthread" value="false"/>
</application>
+
+ <!-- GL_POINT_SMOOTH is used in Quake II to render particles -->
+ <application name="Quake II" executable="quake2-engine">
+ <option name="zink_emulate_point_smooth" value="true"/>
+ </application>
+ <application name="Quake II (yamagi)" executable="yamagi-quake2">
+ <option name="zink_emulate_point_smooth" value="true"/>
+ </application>
+ <application name="Quake II (wine)" executable="quake2.exe">
+ <option name="zink_emulate_point_smooth" value="true"/>
+ </application>
</device>
<device driver="iris">
<application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">