s->nb_temps++;
}
}
+
+#if defined(CONFIG_DEBUG_TCG)
+ s->temps_in_use++;
+#endif
return idx;
}
TCGTemp *ts;
int k;
+#if defined(CONFIG_DEBUG_TCG)
+ s->temps_in_use--;
+ if (s->temps_in_use < 0) {
+ fprintf(stderr, "More temporaries freed than allocated!\n");
+ }
+#endif
+
assert(idx >= s->nb_globals && idx < s->nb_temps);
ts = &s->temps[idx];
assert(ts->temp_allocated != 0);
return t0;
}
+#if defined(CONFIG_DEBUG_TCG)
+void tcg_clear_temp_count(void)
+{
+ TCGContext *s = &tcg_ctx;
+ s->temps_in_use = 0;
+}
+
+int tcg_check_temp_count(void)
+{
+ TCGContext *s = &tcg_ctx;
+ if (s->temps_in_use) {
+ /* Clear the count so that we don't give another
+ * warning immediately next time around.
+ */
+ s->temps_in_use = 0;
+ return 1;
+ }
+ return 0;
+}
+#endif
+
void tcg_register_helper(void *func, const char *name)
{
TCGContext *s = &tcg_ctx;
int64_t restore_count;
int64_t restore_time;
#endif
+
+#ifdef CONFIG_DEBUG_TCG
+ int temps_in_use;
+#endif
};
extern TCGContext tcg_ctx;
void tcg_temp_free_i64(TCGv_i64 arg);
char *tcg_get_arg_str_i64(TCGContext *s, char *buf, int buf_size, TCGv_i64 arg);
+#if defined(CONFIG_DEBUG_TCG)
+/* If you call tcg_clear_temp_count() at the start of a section of
+ * code which is not supposed to leak any TCG temporaries, then
+ * calling tcg_check_temp_count() at the end of the section will
+ * return 1 if the section did in fact leak a temporary.
+ */
+void tcg_clear_temp_count(void);
+int tcg_check_temp_count(void);
+#else
+#define tcg_clear_temp_count() do { } while (0)
+#define tcg_check_temp_count() 0
+#endif
+
void tcg_dump_info(FILE *f, fprintf_function cpu_fprintf);
#define TCG_CT_ALIAS 0x80