std::vector<KeyPoint> keypoints_seed;
std::vector<std::vector<float> > angles;
findKeyPoints(gray,keypoints_seed,feature_maps,angles,mask);
- if(keypoints_seed.empty())
+ if(int(keypoints_seed.size()) < parameters.chessboard_size.width * parameters.chessboard_size.height)
return Chessboard::Board();
- // check how many points are likely a checkerbord corner
+ // check how many points are likely a checkerboard corner
float response = fabs(keypoints_seed.front().response*MIN_RESPONSE_RATIO);
std::vector<KeyPoint>::const_iterator seed_iter = keypoints_seed.begin();
int count = 0;