Re-enable GLES2 gl_MaxDrawBuffers tests
authorAlexander Galazin <alexander.galazin@arm.com>
Wed, 9 Aug 2017 13:33:09 +0000 (15:33 +0200)
committerAlexander Galazin <alexander.galazin@arm.com>
Fri, 11 Aug 2017 13:42:40 +0000 (15:42 +0200)
Components: OpenGL

VK-GL-CTS issue: 279

Affects:
dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers*

Change-Id: Iad76a50d5b1907811e8bce5fe1b6349efee0d830

external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/gles2-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/gles2-driver-issues.txt

index 7d43052..182b7ea 100644 (file)
@@ -7738,6 +7738,8 @@ dEQP-GLES2.functional.shaders.builtin_variable.max_vertex_texture_image_units_ve
 dEQP-GLES2.functional.shaders.builtin_variable.max_vertex_texture_image_units_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.max_combined_texture_image_units_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.max_combined_texture_image_units_fragment
+dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex
+dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.depth_range_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.depth_range_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz
index db2e53f..ca3c6e1 100644 (file)
@@ -154,10 +154,6 @@ dEQP-GLES2.functional.shaders.scoping.invalid.redefine_builtin_fragment
 dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_not_vertex
 dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_not_fragment
 
-#VK-GL-CTS 241
-dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex
-dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment
-
 #VK-GL-CTS 244
 dEQP-GLES2.functional.shaders.fragdata.invalid_assign_to_1