--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <stdio.h>
+
+#include "gl.h"
+#include "gstglcompositionoverlay.h"
+
+
+GST_DEBUG_CATEGORY_STATIC (gst_gl_composition_overlay_debug);
+#define GST_CAT_DEFAULT gst_gl_composition_overlay_debug
+
+
+#define DEBUG_INIT \
+ GST_DEBUG_CATEGORY_INIT (gst_gl_composition_overlay_debug, \
+ "glcompositionoverlay", 0, "compositionoverlay");
+
+G_DEFINE_TYPE_WITH_CODE (GstGLCompositionOverlay, gst_gl_composition_overlay,
+ GST_TYPE_OBJECT, DEBUG_INIT);
+
+static void gst_gl_composition_overlay_finalize (GObject * object);
+static void
+gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
+ overlay, GstBuffer * video_buffer, guint window_width, guint window_height);
+
+static void
+gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass)
+{
+ G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize;
+}
+
+static void
+gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay)
+{
+}
+
+GstGLCompositionOverlay *
+gst_gl_composition_overlay_new (GstGLContext * context,
+ GstVideoOverlayRectangle * rectangle,
+ GLint position_attrib, GLint texcoord_attrib)
+{
+ GstGLCompositionOverlay *overlay =
+ g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL);
+
+ overlay->gl_memory = NULL;
+ overlay->texture_id = -1;
+ overlay->rectangle = rectangle;
+ overlay->context = gst_object_ref (context);
+ overlay->vao = 0;
+ overlay->position_attrib = position_attrib;
+ overlay->texcoord_attrib = texcoord_attrib;
+
+ GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay");
+
+ return overlay;
+}
+
+static void
+gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context,
+ gpointer overlay_pointer)
+{
+ const GstGLFuncs *gl = context->gl_vtable;
+ GstGLCompositionOverlay *overlay =
+ (GstGLCompositionOverlay *) overlay_pointer;
+ if (overlay->vao) {
+ gl->DeleteVertexArrays (1, &overlay->vao);
+ overlay->vao = 0;
+ }
+
+ if (overlay->position_buffer) {
+ gl->DeleteBuffers (1, &overlay->position_buffer);
+ overlay->position_buffer = 0;
+ }
+
+ if (overlay->texcoord_buffer) {
+ gl->DeleteBuffers (1, &overlay->position_buffer);
+ overlay->position_buffer = 0;
+ }
+
+ if (overlay->index_buffer) {
+ gl->DeleteBuffers (1, &overlay->index_buffer);
+ overlay->index_buffer = 0;
+ }
+}
+
+static void
+gst_gl_composition_overlay_finalize (GObject * object)
+{
+ GstGLCompositionOverlay *overlay;
+
+ overlay = GST_GL_COMPOSITION_OVERLAY (object);
+
+ if (overlay->gl_memory)
+ gst_memory_unref ((GstMemory *) overlay->gl_memory);
+ overlay->gl_memory = NULL;
+ if (overlay->context) {
+ gst_gl_context_thread_add (overlay->context,
+ gst_gl_composition_overlay_free_vertex_buffer, overlay);
+ gst_object_unref (overlay->context);
+ }
+
+ G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object);
+}
+
+static void
+gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context,
+ gpointer overlay_pointer)
+{
+ const GstGLFuncs *gl = context->gl_vtable;
+ GstGLCompositionOverlay *overlay =
+ (GstGLCompositionOverlay *) overlay_pointer;
+
+ /* *INDENT-OFF* */
+ static const GLfloat texcoords[] = {
+ 1.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f
+ };
+
+ static const GLushort indices[] = {
+ 0, 1, 2, 0, 2, 3
+ };
+ /* *INDENT-ON* */
+
+ gl->GenVertexArrays (1, &overlay->vao);
+ gl->BindVertexArray (overlay->vao);
+
+ gl->GenBuffers (1, &overlay->position_buffer);
+ gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
+ gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions,
+ GL_STATIC_DRAW);
+
+ /* Load the vertex position */
+ gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
+ 4 * sizeof (GLfloat), NULL);
+
+ gl->GenBuffers (1, &overlay->texcoord_buffer);
+ gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
+ gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords,
+ GL_STATIC_DRAW);
+
+ /* Load the texture coordinate */
+ gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
+ 2 * sizeof (GLfloat), NULL);
+
+ gl->GenBuffers (1, &overlay->index_buffer);
+ gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
+ gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
+ GL_STATIC_DRAW);
+
+ gl->EnableVertexAttribArray (overlay->position_attrib);
+ gl->EnableVertexAttribArray (overlay->texcoord_attrib);
+
+ gl->BindVertexArray (0);
+
+ gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
+ gl->BindBuffer (GL_ARRAY_BUFFER, 0);
+}
+
+static void
+gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
+ overlay, GstBuffer * video_buffer, guint window_width, guint window_height)
+{
+ gint comp_x, comp_y;
+ guint comp_width, comp_height;
+ GstVideoMeta *meta;
+ guint width, height;
+
+ float rel_x, rel_y, rel_w, rel_h;
+
+ gfloat window_aspect = 1.0;
+ gfloat video_aspect = 1.0;
+
+ meta = gst_buffer_get_video_meta (video_buffer);
+
+ gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle,
+ &comp_x, &comp_y, &comp_width, &comp_height);
+
+ width = window_width;
+ height = window_height;
+
+ window_aspect = (float) width / (float) height;
+ video_aspect = (float) meta->width / (float) meta->height;
+
+ /* calculate relative position */
+ rel_x = (float) comp_x / (float) width;
+ rel_y = (float) comp_y / (float) height;
+
+ rel_w = (float) comp_width / (float) width;
+ rel_h = (float) comp_height / (float) height;
+
+ /* transform to window aspect ratio */
+ if (window_aspect <= video_aspect) {
+ rel_y *= video_aspect / window_aspect;
+ rel_h *= video_aspect / window_aspect;
+ } else {
+ rel_x *= window_aspect / video_aspect;
+ rel_w *= window_aspect / video_aspect;
+ }
+
+ /* transform from [0,1] to [-1,1], invert y axis */
+ rel_x = rel_x * 2.0 - 1.0;
+ rel_y = (1.0 - rel_y) * 2.0 - 1.0;
+ rel_w = rel_w * 2.0;
+ rel_h = rel_h * 2.0;
+
+ /* initialize position array */
+ overlay->positions[0] = rel_x + rel_w;
+ overlay->positions[1] = rel_y;
+ overlay->positions[2] = 0.0;
+ overlay->positions[3] = 1.0;
+ overlay->positions[4] = rel_x;
+ overlay->positions[5] = rel_y;
+ overlay->positions[6] = 0.0;
+ overlay->positions[7] = 1.0;
+ overlay->positions[8] = rel_x;
+ overlay->positions[9] = rel_y - rel_h;
+ overlay->positions[10] = 0.0;
+ overlay->positions[11] = 1.0;
+ overlay->positions[12] = rel_x + rel_w;
+ overlay->positions[13] = rel_y - rel_h;
+ overlay->positions[14] = 0.0;
+ overlay->positions[15] = 1.0;
+
+ gst_gl_context_thread_add (overlay->context,
+ gst_gl_composition_overlay_free_vertex_buffer, overlay);
+
+ gst_gl_context_thread_add (overlay->context,
+ gst_gl_composition_overlay_init_vertex_buffer, overlay);
+
+ GST_DEBUG
+ ("overlay position: (%d,%d) size: %dx%d video size: %dx%d, sink window %dx%d",
+ comp_x, comp_y, comp_width, comp_height, meta->width, meta->height,
+ window_width, window_height);
+}
+
+void
+gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
+ GstBuffer * buf, guint window_width, guint window_height)
+{
+ GstMapInfo info;
+ GstVideoMeta *vmeta;
+ GstGLMemory *comp_gl_memory = NULL;
+ gint stride;
+ GstBuffer *comp_buffer = NULL;
+ GstVideoMeta *meta;
+ GstVideoInfo text_info;
+ gpointer raw_overlay_data;
+ GstBuffer *overlay_buffer = NULL;
+ GstVideoFrame gl_frame;
+
+ comp_buffer =
+ gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
+ GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
+
+ vmeta = gst_buffer_get_video_meta (comp_buffer);
+
+ if (gst_video_meta_map (vmeta, 0, &info, &raw_overlay_data, &stride,
+ GST_MAP_READ)) {
+ g_assert (raw_overlay_data);
+
+ meta = gst_buffer_get_video_meta (comp_buffer);
+
+ gst_gl_composition_overlay_add_transformation (overlay, buf, window_width,
+ window_height);
+
+ gst_video_info_init (&text_info);
+ gst_video_info_set_format (&text_info, meta->format, meta->width,
+ meta->height);
+
+ comp_gl_memory =
+ gst_gl_memory_wrapped (overlay->context, &text_info, 0, NULL,
+ raw_overlay_data, NULL, NULL);
+
+ overlay_buffer = gst_buffer_new ();
+ gst_buffer_append_memory (overlay_buffer,
+ gst_memory_ref ((GstMemory *) comp_gl_memory));
+
+ if (!gst_video_frame_map (&gl_frame, &text_info, overlay_buffer,
+ GST_MAP_READ | GST_MAP_GL)) {
+ gst_buffer_unref (overlay_buffer);
+ gst_video_meta_unmap (vmeta, 0, &info);
+ GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
+ return;
+ }
+
+ gst_buffer_unref (overlay_buffer);
+ overlay->texture_id = comp_gl_memory->tex_id;
+ GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
+ gst_video_frame_unmap (&gl_frame);
+ overlay->gl_memory = comp_gl_memory;
+
+ gst_video_meta_unmap (vmeta, 0, &info);
+ }
+}
+
+void
+gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
+ GstGLShader * shader)
+{
+ const GstGLFuncs *gl = overlay->context->gl_vtable;
+ gl->BindVertexArray (overlay->vao);
+ if (overlay->texture_id != -1)
+ gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id);
+ gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
+}
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_GL_COMPOSITION_OVERLAY_H__
+#define __GST_GL_COMPOSITION_OVERLAY_H__
+
+#include <gst/video/video.h>
+#include <gst/gl/gstgl_fwd.h>
+
+#define GST_TYPE_GL_COMPOSITION_OVERLAY (gst_gl_composition_overlay_get_type())
+#define GST_GL_COMPOSITION_OVERLAY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COMPOSITION_OVERLAY,GstGLCompositionOverlay))
+#define GST_GL_COMPOSITION_OVERLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_COMPOSITION_OVERLAY,GstGLCompositionOverlayClass))
+#define GST_IS_GL_COMPOSITION_OVERLAY(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_COMPOSITION_OVERLAY))
+#define GST_IS_GL_COMPOSITION_OVERLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_COMPOSITION_OVERLAY))
+#define GST_GL_COMPOSITION_OVERLAY_CAST(obj) ((GstGLCompositionOverlay*)(obj))
+
+G_BEGIN_DECLS
+
+GType gst_gl_composition_overlay_get_type (void);
+
+/**
+ * GstGLCompositionOverlay
+ *
+ * Opaque #GstGLCompositionOverlay object
+ */
+struct _GstGLCompositionOverlay
+{
+ /*< private >*/
+ GstObject parent;
+ GstGLContext *context;
+
+ GLuint vao;
+ GLuint index_buffer;
+ GLuint position_buffer;
+ GLuint texcoord_buffer;
+ GLint position_attrib;
+ GLint texcoord_attrib;
+
+ GLfloat positions[16];
+
+ GLuint texture_id;
+ GstGLMemory *gl_memory;
+ GstVideoOverlayRectangle *rectangle;
+};
+
+/**
+ * GstGLCompositionOverlayClass:
+ *
+ */
+struct _GstGLCompositionOverlayClass
+{
+ GstObjectClass object_class;
+};
+
+GstGLCompositionOverlay *gst_gl_composition_overlay_new (GstGLContext * context,
+ GstVideoOverlayRectangle * rectangle, GLint position_attrib,
+ GLint texcoord_attrib);
+
+void gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
+ GstBuffer * buf, guint window_width, guint window_height);
+
+void gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
+ GstGLShader * shader);
+
+G_END_DECLS
+#endif /* __GST_GL_COMPOSITION_OVERLAY_H__ */