* format. The state is parsed with no extra type information,
* so type tags must be added to the string if they are
* necessary.
+ * @change_state: the callback to connect to the "change-state" signal
+ * of the action
*
* This struct defines a single action. It is for use with
* g_simple_action_group_add_entries().
g_signal_connect (action, "activate",
G_CALLBACK (entry->activate), user_data);
+ if (entry->change_state != NULL)
+ g_signal_connect (action, "change-state",
+ G_CALLBACK (entry->change_state), user_data);
+
g_simple_action_group_insert (simple, G_ACTION (action));
g_object_unref (action);
}
const gchar *state;
+ void (* change_state) (GSimpleAction *action,
+ GVariant *value,
+ gpointer user_data);
+
/*< private >*/
- gsize padding[4];
+ gsize padding[3];
};
void g_simple_action_group_add_entries (GSimpleActionGroup *simple,