Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20270>
props->shaderGroupHandleSize = RADV_RT_HANDLE_SIZE;
props->maxRayRecursionDepth = 31; /* Minimum allowed for DXR. */
props->maxShaderGroupStride = 16384; /* dummy */
- props->shaderGroupBaseAlignment = 16;
+ /* This isn't strictly necessary, but Doom Eternal breaks if the
+ * alignment is any lower. */
+ props->shaderGroupBaseAlignment = RADV_RT_HANDLE_SIZE;
props->shaderGroupHandleCaptureReplaySize = RADV_RT_HANDLE_SIZE;
props->maxRayDispatchInvocationCount = 1024 * 1024 * 64;
props->shaderGroupHandleAlignment = 16;