EAPI void elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha);
/**
- * Get the transparency state of a window.
+ * Get the alpha channel state of a window.
*
* @param obj The window object
- * @return If true, the window is transparent
- *
- * @see elm_win_transparent_set()
+ * @return If true, the window has an alpha channel
*/
-// XXX: deprecate this
-EAPI Eina_Bool elm_win_transparent_get(const Evas_Object *obj);
+EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj);
/**
* Set the transparency state of a window.
EAPI void elm_win_transparent_set(Evas_Object *obj, Eina_Bool transparent);
/**
- * Get the alpha channel state of a window.
+ * Get the transparency state of a window.
*
* @param obj The window object
- * @return If true, the window has an alpha channel
+ * @return If true, the window is transparent
+ *
+ * @see elm_win_transparent_set()
*/
-EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj);
+// XXX: deprecate this
+EAPI Eina_Bool elm_win_transparent_get(const Evas_Object *obj);
/**
* Set the override state of a window.