return actor->priv->scroll_mode;
}
-static void
-on_transition_completed (ClutterTimeline *timeline,
- ClutterScrollActor *actor)
-{
- actor->priv->transition = NULL;
-}
-
/**
* clutter_scroll_actor_scroll_to_point:
* @actor: a #ClutterScrollActor
clutter_timeline_set_delay (CLUTTER_TIMELINE (priv->transition),
info->cur_state->easing_delay);
/* we need this to clear the priv->transition pointer */
- g_signal_connect (priv->transition, "completed",
- G_CALLBACK (on_transition_completed),
- actor);
+ g_object_add_weak_pointer (G_OBJECT (priv->transition), (gpointer *) &priv->transition);
clutter_actor_add_transition (CLUTTER_ACTOR (actor),
"scroll-to",