instr->texture = NULL;
}
-typedef struct {
- nir_builder builder;
- const struct gl_shader_program *shader_program;
- gl_shader_stage stage;
-} lower_state;
-
-static bool
-lower_block_cb(nir_block *block, void *_state)
-{
- lower_state *state = (lower_state *) _state;
-
- nir_foreach_instr(block, instr) {
- if (instr->type == nir_instr_type_tex) {
- nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
- lower_sampler(tex_instr, state->shader_program, state->stage,
- &state->builder);
- }
- }
-
- return true;
-}
-
static void
lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
gl_shader_stage stage)
{
- lower_state state;
-
- nir_builder_init(&state.builder, impl);
- state.shader_program = shader_program;
- state.stage = stage;
+ nir_builder b;
+ nir_builder_init(&b, impl);
- nir_foreach_block_call(impl, lower_block_cb, &state);
+ nir_foreach_block(block, impl) {
+ nir_foreach_instr(block, instr) {
+ if (instr->type == nir_instr_type_tex)
+ lower_sampler(nir_instr_as_tex(instr), shader_program, stage, &b);
+ }
+ }
}
void