d3d12: replace use of MAX_VERTEX_STREAMS with PIPE_MAX_VERTEX_STREAMS
authorYonggang Luo <luoyonggang@gmail.com>
Sun, 6 Aug 2023 05:02:12 +0000 (13:02 +0800)
committerMarge Bot <emma+marge@anholt.net>
Thu, 24 Aug 2023 02:54:09 +0000 (02:54 +0000)
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24824>

src/gallium/drivers/d3d12/d3d12_pipeline_state.cpp

index 587083d..0085b3a 100644 (file)
@@ -110,7 +110,7 @@ fill_so_declaration(const struct pipe_stream_output_info *info,
                     D3D12_SO_DECLARATION_ENTRY *entries, UINT *num_entries,
                     UINT *strides, UINT *num_strides)
 {
-   int next_offset[MAX_VERTEX_STREAMS] = { 0 };
+   int next_offset[PIPE_MAX_VERTEX_STREAMS] = { 0 };
 
    *num_entries = 0;
 
@@ -150,9 +150,9 @@ fill_so_declaration(const struct pipe_stream_output_info *info,
       (*num_entries)++;
    }
 
-   for (unsigned i = 0; i < MAX_VERTEX_STREAMS; i++)
+   for (unsigned i = 0; i < PIPE_MAX_VERTEX_STREAMS; i++)
       strides[i] = info->stride[i] * 4;
-   *num_strides = MAX_VERTEX_STREAMS;
+   *num_strides = PIPE_MAX_VERTEX_STREAMS;
 }
 
 static bool