EXPORT_SYMBOL(mutex_lock);
#endif
-/*
- * Wait-Die:
- * The newer transactions are killed when:
- * It (the new transaction) makes a request for a lock being held
- * by an older transaction.
- *
- * Wound-Wait:
- * The newer transactions are wounded when:
- * An older transaction makes a request for a lock being held by
- * the newer transaction.
- */
-
-/*
- * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired
- * it.
- */
-static __always_inline void
-ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
-{
-#ifdef CONFIG_DEBUG_MUTEXES
- /*
- * If this WARN_ON triggers, you used ww_mutex_lock to acquire,
- * but released with a normal mutex_unlock in this call.
- *
- * This should never happen, always use ww_mutex_unlock.
- */
- DEBUG_LOCKS_WARN_ON(ww->ctx);
-
- /*
- * Not quite done after calling ww_acquire_done() ?
- */
- DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire);
-
- if (ww_ctx->contending_lock) {
- /*
- * After -EDEADLK you tried to
- * acquire a different ww_mutex? Bad!
- */
- DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww);
-
- /*
- * You called ww_mutex_lock after receiving -EDEADLK,
- * but 'forgot' to unlock everything else first?
- */
- DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0);
- ww_ctx->contending_lock = NULL;
- }
-
- /*
- * Naughty, using a different class will lead to undefined behavior!
- */
- DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
-#endif
- ww_ctx->acquired++;
- ww->ctx = ww_ctx;
-}
-
-/*
- * Determine if context @a is 'after' context @b. IOW, @a is a younger
- * transaction than @b and depending on algorithm either needs to wait for
- * @b or die.
- */
-static inline bool __sched
-__ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b)
-{
-
- return (signed long)(a->stamp - b->stamp) > 0;
-}
-
-/*
- * Wait-Die; wake a younger waiter context (when locks held) such that it can
- * die.
- *
- * Among waiters with context, only the first one can have other locks acquired
- * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and
- * __ww_mutex_check_kill() wake any but the earliest context.
- */
-static bool __sched
-__ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
- struct ww_acquire_ctx *ww_ctx)
-{
- if (!ww_ctx->is_wait_die)
- return false;
-
- if (waiter->ww_ctx->acquired > 0 &&
- __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) {
- debug_mutex_wake_waiter(lock, waiter);
- wake_up_process(waiter->task);
- }
-
- return true;
-}
-
-/*
- * Wound-Wait; wound a younger @hold_ctx if it holds the lock.
- *
- * Wound the lock holder if there are waiters with older transactions than
- * the lock holders. Even if multiple waiters may wound the lock holder,
- * it's sufficient that only one does.
- */
-static bool __ww_mutex_wound(struct mutex *lock,
- struct ww_acquire_ctx *ww_ctx,
- struct ww_acquire_ctx *hold_ctx)
-{
- struct task_struct *owner = __mutex_owner(lock);
-
- lockdep_assert_held(&lock->wait_lock);
-
- /*
- * Possible through __ww_mutex_add_waiter() when we race with
- * ww_mutex_set_context_fastpath(). In that case we'll get here again
- * through __ww_mutex_check_waiters().
- */
- if (!hold_ctx)
- return false;
-
- /*
- * Can have !owner because of __mutex_unlock_slowpath(), but if owner,
- * it cannot go away because we'll have FLAG_WAITERS set and hold
- * wait_lock.
- */
- if (!owner)
- return false;
-
- if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) {
- hold_ctx->wounded = 1;
-
- /*
- * wake_up_process() paired with set_current_state()
- * inserts sufficient barriers to make sure @owner either sees
- * it's wounded in __ww_mutex_check_kill() or has a
- * wakeup pending to re-read the wounded state.
- */
- if (owner != current)
- wake_up_process(owner);
-
- return true;
- }
-
- return false;
-}
-
-/*
- * We just acquired @lock under @ww_ctx, if there are later contexts waiting
- * behind us on the wait-list, check if they need to die, or wound us.
- *
- * See __ww_mutex_add_waiter() for the list-order construction; basically the
- * list is ordered by stamp, smallest (oldest) first.
- *
- * This relies on never mixing wait-die/wound-wait on the same wait-list;
- * which is currently ensured by that being a ww_class property.
- *
- * The current task must not be on the wait list.
- */
-static void __sched
-__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
-{
- struct mutex_waiter *cur;
-
- lockdep_assert_held(&lock->wait_lock);
-
- list_for_each_entry(cur, &lock->wait_list, list) {
- if (!cur->ww_ctx)
- continue;
-
- if (__ww_mutex_die(lock, cur, ww_ctx) ||
- __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
- break;
- }
-}
-
-/*
- * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx
- * and wake up any waiters so they can recheck.
- */
-static __always_inline void
-ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
-{
- ww_mutex_lock_acquired(lock, ctx);
-
- /*
- * The lock->ctx update should be visible on all cores before
- * the WAITERS check is done, otherwise contended waiters might be
- * missed. The contended waiters will either see ww_ctx == NULL
- * and keep spinning, or it will acquire wait_lock, add itself
- * to waiter list and sleep.
- */
- smp_mb(); /* See comments above and below. */
-
- /*
- * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS
- * MB MB
- * [R] MUTEX_FLAG_WAITERS [R] ww->ctx
- *
- * The memory barrier above pairs with the memory barrier in
- * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx
- * and/or !empty list.
- */
- if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS)))
- return;
-
- /*
- * Uh oh, we raced in fastpath, check if any of the waiters need to
- * die or wound us.
- */
- raw_spin_lock(&lock->base.wait_lock);
- __ww_mutex_check_waiters(&lock->base, ctx);
- raw_spin_unlock(&lock->base.wait_lock);
-}
+#include "ww_mutex.h"
#ifdef CONFIG_MUTEX_SPIN_ON_OWNER
}
EXPORT_SYMBOL(mutex_unlock);
-static void __ww_mutex_unlock(struct ww_mutex *lock)
-{
- /*
- * The unlocking fastpath is the 0->1 transition from 'locked'
- * into 'unlocked' state:
- */
- if (lock->ctx) {
- MUTEX_WARN_ON(!lock->ctx->acquired);
- if (lock->ctx->acquired > 0)
- lock->ctx->acquired--;
- lock->ctx = NULL;
- }
-}
-
/**
* ww_mutex_unlock - release the w/w mutex
* @lock: the mutex to be released
}
EXPORT_SYMBOL(ww_mutex_unlock);
-
-static __always_inline int __sched
-__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
-{
- if (ww_ctx->acquired > 0) {
-#ifdef CONFIG_DEBUG_MUTEXES
- struct ww_mutex *ww;
-
- ww = container_of(lock, struct ww_mutex, base);
- DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
- ww_ctx->contending_lock = ww;
-#endif
- return -EDEADLK;
- }
-
- return 0;
-}
-
-
-/*
- * Check the wound condition for the current lock acquire.
- *
- * Wound-Wait: If we're wounded, kill ourself.
- *
- * Wait-Die: If we're trying to acquire a lock already held by an older
- * context, kill ourselves.
- *
- * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to
- * look at waiters before us in the wait-list.
- */
-static inline int __sched
-__ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter,
- struct ww_acquire_ctx *ctx)
-{
- struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
- struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
- struct mutex_waiter *cur;
-
- if (ctx->acquired == 0)
- return 0;
-
- if (!ctx->is_wait_die) {
- if (ctx->wounded)
- return __ww_mutex_kill(lock, ctx);
-
- return 0;
- }
-
- if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
- return __ww_mutex_kill(lock, ctx);
-
- /*
- * If there is a waiter in front of us that has a context, then its
- * stamp is earlier than ours and we must kill ourself.
- */
- cur = waiter;
- list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) {
- if (!cur->ww_ctx)
- continue;
-
- return __ww_mutex_kill(lock, ctx);
- }
-
- return 0;
-}
-
-/*
- * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest
- * first. Such that older contexts are preferred to acquire the lock over
- * younger contexts.
- *
- * Waiters without context are interspersed in FIFO order.
- *
- * Furthermore, for Wait-Die kill ourself immediately when possible (there are
- * older contexts already waiting) to avoid unnecessary waiting and for
- * Wound-Wait ensure we wound the owning context when it is younger.
- */
-static inline int __sched
-__ww_mutex_add_waiter(struct mutex_waiter *waiter,
- struct mutex *lock,
- struct ww_acquire_ctx *ww_ctx)
-{
- struct mutex_waiter *cur;
- struct list_head *pos;
- bool is_wait_die;
-
- if (!ww_ctx) {
- __mutex_add_waiter(lock, waiter, &lock->wait_list);
- return 0;
- }
-
- is_wait_die = ww_ctx->is_wait_die;
-
- /*
- * Add the waiter before the first waiter with a higher stamp.
- * Waiters without a context are skipped to avoid starving
- * them. Wait-Die waiters may die here. Wound-Wait waiters
- * never die here, but they are sorted in stamp order and
- * may wound the lock holder.
- */
- pos = &lock->wait_list;
- list_for_each_entry_reverse(cur, &lock->wait_list, list) {
- if (!cur->ww_ctx)
- continue;
-
- if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) {
- /*
- * Wait-Die: if we find an older context waiting, there
- * is no point in queueing behind it, as we'd have to
- * die the moment it would acquire the lock.
- */
- if (is_wait_die) {
- int ret = __ww_mutex_kill(lock, ww_ctx);
-
- if (ret)
- return ret;
- }
-
- break;
- }
-
- pos = &cur->list;
-
- /* Wait-Die: ensure younger waiters die. */
- __ww_mutex_die(lock, cur, ww_ctx);
- }
-
- __mutex_add_waiter(lock, waiter, pos);
-
- /*
- * Wound-Wait: if we're blocking on a mutex owned by a younger context,
- * wound that such that we might proceed.
- */
- if (!is_wait_die) {
- struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
-
- /*
- * See ww_mutex_set_context_fastpath(). Orders setting
- * MUTEX_FLAG_WAITERS vs the ww->ctx load,
- * such that either we or the fastpath will wound @ww->ctx.
- */
- smp_mb();
- __ww_mutex_wound(lock, ww_ctx, ww->ctx);
- }
-
- return 0;
-}
-
/*
* Lock a mutex (possibly interruptible), slowpath:
*/
--- /dev/null
+/* SPDX-License-Identifier: GPL-2.0-only */
+
+/*
+ * Wait-Die:
+ * The newer transactions are killed when:
+ * It (the new transaction) makes a request for a lock being held
+ * by an older transaction.
+ *
+ * Wound-Wait:
+ * The newer transactions are wounded when:
+ * An older transaction makes a request for a lock being held by
+ * the newer transaction.
+ */
+
+/*
+ * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired
+ * it.
+ */
+static __always_inline void
+ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
+{
+#ifdef CONFIG_DEBUG_MUTEXES
+ /*
+ * If this WARN_ON triggers, you used ww_mutex_lock to acquire,
+ * but released with a normal mutex_unlock in this call.
+ *
+ * This should never happen, always use ww_mutex_unlock.
+ */
+ DEBUG_LOCKS_WARN_ON(ww->ctx);
+
+ /*
+ * Not quite done after calling ww_acquire_done() ?
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire);
+
+ if (ww_ctx->contending_lock) {
+ /*
+ * After -EDEADLK you tried to
+ * acquire a different ww_mutex? Bad!
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww);
+
+ /*
+ * You called ww_mutex_lock after receiving -EDEADLK,
+ * but 'forgot' to unlock everything else first?
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0);
+ ww_ctx->contending_lock = NULL;
+ }
+
+ /*
+ * Naughty, using a different class will lead to undefined behavior!
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
+#endif
+ ww_ctx->acquired++;
+ ww->ctx = ww_ctx;
+}
+
+/*
+ * Determine if context @a is 'after' context @b. IOW, @a is a younger
+ * transaction than @b and depending on algorithm either needs to wait for
+ * @b or die.
+ */
+static inline bool __sched
+__ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b)
+{
+
+ return (signed long)(a->stamp - b->stamp) > 0;
+}
+
+/*
+ * Wait-Die; wake a younger waiter context (when locks held) such that it can
+ * die.
+ *
+ * Among waiters with context, only the first one can have other locks acquired
+ * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and
+ * __ww_mutex_check_kill() wake any but the earliest context.
+ */
+static bool __sched
+__ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter,
+ struct ww_acquire_ctx *ww_ctx)
+{
+ if (!ww_ctx->is_wait_die)
+ return false;
+
+ if (waiter->ww_ctx->acquired > 0 &&
+ __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) {
+ debug_mutex_wake_waiter(lock, waiter);
+ wake_up_process(waiter->task);
+ }
+
+ return true;
+}
+
+/*
+ * Wound-Wait; wound a younger @hold_ctx if it holds the lock.
+ *
+ * Wound the lock holder if there are waiters with older transactions than
+ * the lock holders. Even if multiple waiters may wound the lock holder,
+ * it's sufficient that only one does.
+ */
+static bool __ww_mutex_wound(struct mutex *lock,
+ struct ww_acquire_ctx *ww_ctx,
+ struct ww_acquire_ctx *hold_ctx)
+{
+ struct task_struct *owner = __mutex_owner(lock);
+
+ lockdep_assert_held(&lock->wait_lock);
+
+ /*
+ * Possible through __ww_mutex_add_waiter() when we race with
+ * ww_mutex_set_context_fastpath(). In that case we'll get here again
+ * through __ww_mutex_check_waiters().
+ */
+ if (!hold_ctx)
+ return false;
+
+ /*
+ * Can have !owner because of __mutex_unlock_slowpath(), but if owner,
+ * it cannot go away because we'll have FLAG_WAITERS set and hold
+ * wait_lock.
+ */
+ if (!owner)
+ return false;
+
+ if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) {
+ hold_ctx->wounded = 1;
+
+ /*
+ * wake_up_process() paired with set_current_state()
+ * inserts sufficient barriers to make sure @owner either sees
+ * it's wounded in __ww_mutex_check_kill() or has a
+ * wakeup pending to re-read the wounded state.
+ */
+ if (owner != current)
+ wake_up_process(owner);
+
+ return true;
+ }
+
+ return false;
+}
+
+/*
+ * We just acquired @lock under @ww_ctx, if there are later contexts waiting
+ * behind us on the wait-list, check if they need to die, or wound us.
+ *
+ * See __ww_mutex_add_waiter() for the list-order construction; basically the
+ * list is ordered by stamp, smallest (oldest) first.
+ *
+ * This relies on never mixing wait-die/wound-wait on the same wait-list;
+ * which is currently ensured by that being a ww_class property.
+ *
+ * The current task must not be on the wait list.
+ */
+static void __sched
+__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
+{
+ struct mutex_waiter *cur;
+
+ lockdep_assert_held(&lock->wait_lock);
+
+ list_for_each_entry(cur, &lock->wait_list, list) {
+ if (!cur->ww_ctx)
+ continue;
+
+ if (__ww_mutex_die(lock, cur, ww_ctx) ||
+ __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
+ break;
+ }
+}
+
+/*
+ * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx
+ * and wake up any waiters so they can recheck.
+ */
+static __always_inline void
+ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
+{
+ ww_mutex_lock_acquired(lock, ctx);
+
+ /*
+ * The lock->ctx update should be visible on all cores before
+ * the WAITERS check is done, otherwise contended waiters might be
+ * missed. The contended waiters will either see ww_ctx == NULL
+ * and keep spinning, or it will acquire wait_lock, add itself
+ * to waiter list and sleep.
+ */
+ smp_mb(); /* See comments above and below. */
+
+ /*
+ * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS
+ * MB MB
+ * [R] MUTEX_FLAG_WAITERS [R] ww->ctx
+ *
+ * The memory barrier above pairs with the memory barrier in
+ * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx
+ * and/or !empty list.
+ */
+ if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS)))
+ return;
+
+ /*
+ * Uh oh, we raced in fastpath, check if any of the waiters need to
+ * die or wound us.
+ */
+ raw_spin_lock(&lock->base.wait_lock);
+ __ww_mutex_check_waiters(&lock->base, ctx);
+ raw_spin_unlock(&lock->base.wait_lock);
+}
+
+static __always_inline int __sched
+__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
+{
+ if (ww_ctx->acquired > 0) {
+#ifdef CONFIG_DEBUG_MUTEXES
+ struct ww_mutex *ww;
+
+ ww = container_of(lock, struct ww_mutex, base);
+ DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
+ ww_ctx->contending_lock = ww;
+#endif
+ return -EDEADLK;
+ }
+
+ return 0;
+}
+
+/*
+ * Check the wound condition for the current lock acquire.
+ *
+ * Wound-Wait: If we're wounded, kill ourself.
+ *
+ * Wait-Die: If we're trying to acquire a lock already held by an older
+ * context, kill ourselves.
+ *
+ * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to
+ * look at waiters before us in the wait-list.
+ */
+static inline int __sched
+__ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter,
+ struct ww_acquire_ctx *ctx)
+{
+ struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+ struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
+ struct mutex_waiter *cur;
+
+ if (ctx->acquired == 0)
+ return 0;
+
+ if (!ctx->is_wait_die) {
+ if (ctx->wounded)
+ return __ww_mutex_kill(lock, ctx);
+
+ return 0;
+ }
+
+ if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
+ return __ww_mutex_kill(lock, ctx);
+
+ /*
+ * If there is a waiter in front of us that has a context, then its
+ * stamp is earlier than ours and we must kill ourself.
+ */
+ cur = waiter;
+ list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) {
+ if (!cur->ww_ctx)
+ continue;
+
+ return __ww_mutex_kill(lock, ctx);
+ }
+
+ return 0;
+}
+
+/*
+ * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest
+ * first. Such that older contexts are preferred to acquire the lock over
+ * younger contexts.
+ *
+ * Waiters without context are interspersed in FIFO order.
+ *
+ * Furthermore, for Wait-Die kill ourself immediately when possible (there are
+ * older contexts already waiting) to avoid unnecessary waiting and for
+ * Wound-Wait ensure we wound the owning context when it is younger.
+ */
+static inline int __sched
+__ww_mutex_add_waiter(struct mutex_waiter *waiter,
+ struct mutex *lock,
+ struct ww_acquire_ctx *ww_ctx)
+{
+ struct mutex_waiter *cur;
+ struct list_head *pos;
+ bool is_wait_die;
+
+ if (!ww_ctx) {
+ __mutex_add_waiter(lock, waiter, &lock->wait_list);
+ return 0;
+ }
+
+ is_wait_die = ww_ctx->is_wait_die;
+
+ /*
+ * Add the waiter before the first waiter with a higher stamp.
+ * Waiters without a context are skipped to avoid starving
+ * them. Wait-Die waiters may die here. Wound-Wait waiters
+ * never die here, but they are sorted in stamp order and
+ * may wound the lock holder.
+ */
+ pos = &lock->wait_list;
+ list_for_each_entry_reverse(cur, &lock->wait_list, list) {
+ if (!cur->ww_ctx)
+ continue;
+
+ if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) {
+ /*
+ * Wait-Die: if we find an older context waiting, there
+ * is no point in queueing behind it, as we'd have to
+ * die the moment it would acquire the lock.
+ */
+ if (is_wait_die) {
+ int ret = __ww_mutex_kill(lock, ww_ctx);
+
+ if (ret)
+ return ret;
+ }
+
+ break;
+ }
+
+ pos = &cur->list;
+
+ /* Wait-Die: ensure younger waiters die. */
+ __ww_mutex_die(lock, cur, ww_ctx);
+ }
+
+ __mutex_add_waiter(lock, waiter, pos);
+
+ /*
+ * Wound-Wait: if we're blocking on a mutex owned by a younger context,
+ * wound that such that we might proceed.
+ */
+ if (!is_wait_die) {
+ struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+
+ /*
+ * See ww_mutex_set_context_fastpath(). Orders setting
+ * MUTEX_FLAG_WAITERS vs the ww->ctx load,
+ * such that either we or the fastpath will wound @ww->ctx.
+ */
+ smp_mb();
+ __ww_mutex_wound(lock, ww_ctx, ww->ctx);
+ }
+
+ return 0;
+}
+
+static inline void __ww_mutex_unlock(struct ww_mutex *lock)
+{
+ if (lock->ctx) {
+#ifdef CONFIG_DEBUG_MUTEXES
+ DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired);
+#endif
+ if (lock->ctx->acquired > 0)
+ lock->ctx->acquired--;
+ lock->ctx = NULL;
+ }
+}