{
return a < b;
}
-INLINE int float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
+INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
{
return a <= b && a >= b;
}
{
return a < b;
}
-INLINE int float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
+INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
{
return a <= b && a >= b;
}
{
return a < b;
}
-INLINE int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
+INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
{
return a <= b && a >= b;
}
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
+int float32_eq( float32 a, float32 b STATUS_PARAM )
{
uint32_t av, bv;
a = float32_squash_input_denormal(a STATUS_VAR);
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
+int float64_eq( float64 a, float64 b STATUS_PARAM )
{
uint64_t av, bv;
a = float64_squash_input_denormal(a STATUS_VAR);
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM )
+int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM )
{
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int float128_eq_signaling( float128 a, float128 b STATUS_PARAM )
+int float128_eq( float128 a, float128 b STATUS_PARAM )
{
if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
int float32_le( float32, float32 STATUS_PARAM );
int float32_lt( float32, float32 STATUS_PARAM );
int float32_unordered( float32, float32 STATUS_PARAM );
-int float32_eq_signaling( float32, float32 STATUS_PARAM );
+int float32_eq( float32, float32 STATUS_PARAM );
int float32_le_quiet( float32, float32 STATUS_PARAM );
int float32_lt_quiet( float32, float32 STATUS_PARAM );
int float32_unordered_quiet( float32, float32 STATUS_PARAM );
int float64_le( float64, float64 STATUS_PARAM );
int float64_lt( float64, float64 STATUS_PARAM );
int float64_unordered( float64, float64 STATUS_PARAM );
-int float64_eq_signaling( float64, float64 STATUS_PARAM );
+int float64_eq( float64, float64 STATUS_PARAM );
int float64_le_quiet( float64, float64 STATUS_PARAM );
int float64_lt_quiet( float64, float64 STATUS_PARAM );
int float64_unordered_quiet( float64, float64 STATUS_PARAM );
int floatx80_le( floatx80, floatx80 STATUS_PARAM );
int floatx80_lt( floatx80, floatx80 STATUS_PARAM );
int floatx80_unordered( floatx80, floatx80 STATUS_PARAM );
-int floatx80_eq_signaling( floatx80, floatx80 STATUS_PARAM );
+int floatx80_eq( floatx80, floatx80 STATUS_PARAM );
int floatx80_le_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_lt_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_unordered_quiet( floatx80, floatx80 STATUS_PARAM );
int float128_le( float128, float128 STATUS_PARAM );
int float128_lt( float128, float128 STATUS_PARAM );
int float128_unordered( float128, float128 STATUS_PARAM );
-int float128_eq_signaling( float128, float128 STATUS_PARAM );
+int float128_eq( float128, float128 STATUS_PARAM );
int float128_le_quiet( float128, float128 STATUS_PARAM );
int float128_lt_quiet( float128, float128 STATUS_PARAM );
int float128_unordered_quiet( float128, float128 STATUS_PARAM );