tst_QQuickItemLayer::layerSourceRect() QQuickCustomMaterialShader:
Shader compilation failed: ERROR: 0:9: '' : No precision specified for
(float).
Change-Id: I3ab87c747bed5b8c8cfcf5527ee2a8b2ebd891a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
void main() {
- vec4 c = texture2D(source, qt_TexCoord0);
- if (c.a == 0.)
+ mediump vec4 c = texture2D(source, qt_TexCoord0);
+ if (c.a == 0.0)
c = vec4(0, 0, 1, 1);
gl_FragColor = c * qt_Opacity;
}