* adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/
*/
-static void adx_encode(ADXContext *c, unsigned char *adx, const short *wav,
+static void adx_encode(ADXContext *c, uint8_t *adx, const int16_t *wav,
ADXChannelState *prev)
{
PutBitContext pb;
flush_put_bits(&pb);
}
-static int adx_encode_header(AVCodecContext *avctx,unsigned char *buf,size_t bufsize)
+static int adx_encode_header(AVCodecContext *avctx, uint8_t *buf, int bufsize)
{
ADXContext *c = avctx->priv_data;
uint8_t *frame, int buf_size, void *data)
{
ADXContext *c = avctx->priv_data;
- const short *samples = data;
- unsigned char *dst = frame;
- int rest = avctx->frame_size;
+ const int16_t *samples = data;
+ uint8_t *dst = frame;
+ int rest = avctx->frame_size;
if (!c->header_parsed) {
int hdrsize = adx_encode_header(avctx,dst,buf_size);
}
} else {
while(rest>=32*2) {
- short tmpbuf[32*2];
+ int16_t tmpbuf[32*2];
int i;
for(i=0;i<32;i++) {