Rotating a surface should not force a full display repaint, so remove
that.
This change exposes a bug: weston_surface_update_transform() does not
apply damage, but it does change surface geometry. While you rotate a
surface, repaints do not work.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
weston_matrix_init(&surface->rotation.rotation);
weston_matrix_init(&rotate->rotation);
}
-
- weston_compositor_damage_all(surface->surface->compositor);
}
static void