#include "SkImageEncoder.h"
#include "SkPicture.h"
#include "SkStream.h"
-#include "SkRefCnt.h"
static bool gForceBWtext;
}
int main(int argc, char * const argv[]) {
- SkGraphics::Init();
+ SkAutoGraphics ag;
// we don't need to see this during a run
gSkSuppressFontCachePurgeSpew = true;
GM::SetResourcePath(resourcePath);
- GrContextFactory* grFactory = new GrContextFactory;
+ GrContextFactory grFactory;
if (readPath) {
fprintf(stderr, "reading from %s\n", readPath);
SkAutoTUnref<GrRenderTarget> rt;
AutoResetGr autogr;
if (kGPU_Backend == gRec[i].fBackend) {
- GrContext* gr = grFactory->get(gRec[i].fGLContextType);
+ GrContext* gr = grFactory.get(gRec[i].fGLContextType);
if (!gr) {
continue;
}
printf("Ran %d tests: %d passed, %d failed, %d missing reference images\n",
testsRun, testsPassed, testsFailed, testsMissingReferenceImages);
- delete grFactory;
- SkGraphics::Term();
-
- PRINT_INST_COUNT(SkRefCnt);
- PRINT_INST_COUNT(GrResource);
-
return (0 == testsFailed) ? 0 : -1;
}
'../src/core/SkRasterClip.cpp',
'../src/core/SkRasterizer.cpp',
'../src/core/SkRect.cpp',
- '../src/core/SkRefCnt.cpp',
'../src/core/SkRefDict.cpp',
'../src/core/SkRegion.cpp',
'../src/core/SkRegionPriv.h',
'../include/core/SkFontHost.h',
'../include/core/SkGeometry.h',
'../include/core/SkGraphics.h',
- '../include/core/SkInstCnt.h',
'../include/core/SkMallocPixelRef.h',
'../include/core/SkMask.h',
'../include/core/SkMaskFilter.h',
+++ /dev/null
-/*\r
- * Copyright 2012 Google Inc.\r
- *\r
- * Use of this source code is governed by a BSD-style license that can be\r
- * found in the LICENSE file.\r
- */
-
-
-#ifndef SkInstCnt_DEFINED
-#define SkInstCnt_DEFINED
-
-/*
- * The instance counting system consists of three macros that create the
- * instance counting machinery. A class is added to the system by adding:
- * DECLARE_INST_COUNT at the top of its declaration
- * DEFINE_INST_COUNT at the top of its .cpp file
- * and a PRINT_INST_COUNT line at the application's end point
- */
-#ifdef SK_DEBUG
-#define DECLARE_INST_COUNT \
- class SkInstanceCountHelper { \
- public: \
- SkInstanceCountHelper() { \
- gInstanceCount++; \
- } \
- \
- ~SkInstanceCountHelper() { \
- gInstanceCount--; \
- } \
- \
- static int32_t gInstanceCount; \
- } fInstanceCountHelper; \
- \
- static int32_t GetInstanceCount() { \
- return SkInstanceCountHelper::gInstanceCount; \
- }
-
-#define DEFINE_INST_COUNT(className) \
- int32_t className::SkInstanceCountHelper::gInstanceCount = 0;
-
-#define PRINT_INST_COUNT(className) \
- SkDebugf("Leaked %s objects: %d\n", \
- #className, \
- className::GetInstanceCount());
-#else
-#define DECLARE_INST_COUNT
-#define DEFINE_INST_COUNT(className)
-#define PRINT_INST_COUNT(className)
-#endif
-
-#endif // SkInstCnt_DEFINED
#define SkRefCnt_DEFINED
#include "SkThread.h"
-#include "SkInstCnt.h"
/** \class SkRefCnt
*/
class SK_API SkRefCnt : SkNoncopyable {
public:
- DECLARE_INST_COUNT
-
/** Default construct, initializing the reference count to 1.
*/
SkRefCnt() : fRefCnt(1) {}
*/
class GrResource : public GrRefCnt {
public:
- DECLARE_INST_COUNT
-
/**
* Frees the resource in the underlying 3D API. It must be safe to call this
* when the resource has been previously abandoned.
+++ /dev/null
-/*\r
- * Copyright 2012 Google Inc.\r
- *\r
- * Use of this source code is governed by a BSD-style license that can be\r
- * found in the LICENSE file.\r
- */
-
-
-#include "SkRefCnt.h"
-
-DEFINE_INST_COUNT(SkRefCnt)
-
#include "GrResource.h"
#include "GrGpu.h"
-DEFINE_INST_COUNT(GrResource)
-
GrResource::GrResource(GrGpu* gpu) {
fGpu = gpu;
fNext = NULL;