}
//////////////////////////////
- // TextureUploadRequest
+ // TextureUploadRequest (phase #1)
//////////////////////////////
// Upload requested resources after resource context activated.
}
}
+ //////////////////////////////
+ // TextureUploadRequest (phase #2)
+ //////////////////////////////
+
+ // Upload requested resources after resource context activated.
graphics.ActivateResourceContext();
+ // Since uploadOnly value used at Update side, we should not change uploadOnly value now even some textures are uploaded.
+ mTextureUploadManager.ResourceUpload();
+
if(mFirstFrameAfterResume)
{
// mFirstFrameAfterResume is set to true when the thread is resumed