* evas: fix frame building.
authorcedric <cedric@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 16 Nov 2010 10:52:10 +0000 (10:52 +0000)
committercedric <cedric@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 16 Nov 2010 10:52:10 +0000 (10:52 +0000)
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@54584 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_sdl/evas_engine.c

index b7661d9..b49016f 100644 (file)
@@ -175,6 +175,7 @@ eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, i
 
    re = (Render_Engine *)data;
    evas_gl_common_context_flush(re->gl_context);
+   evas_gl_common_context_newframe(re->win->gl_context);
    /* get the upate rect surface - return engine data as dummy */
    if (!re->draw.redraw)
      {