/* attach the depth render buffer to the FBO */
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, download->depth_buffer);
-
-#if GST_GL_HAVE_GLES2
- if (USING_GLES2 (display)) {
+ if (USING_OPENGL (display)) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, download->depth_buffer);
}
-#endif
if (!gst_gl_display_check_framebuffer_status (display))
gst_gl_display_set_error (display, "GL framebuffer status incomplete");