namespace scl
{
-/* Currently this SCL Animation class is not designed for specific animtions, not for general use.
+/* Currently this SCL Animation class is not designed for specific animations, not for general use.
Should refine later to provide general animation behavior */
typedef enum {
ANIMATION_TYPE_NONE,
BUTTON_STATE_PRESSED, /**< pressed state */
BUTTON_STATE_DISABLED, /**< disabled state */
BUTTON_STATE_TOGGLED, /**< toggled state */
- //BUTTON_STATE_HIGHLIGHT, /**< highlighed state */
+ //BUTTON_STATE_HIGHLIGHT, /**< highlighted state */
//BUTTON_STATE_LONGKEY, /**< londkey state */
SCL_BUTTON_STATE_MAX /* maximum number of button state */
}SCLButtonState;
DRAG_DOWN, /* drage to down side */
DRAG_LEFT_TOP, /* drag to left top side */
DRAG_RIGHT_TOP, /* drag to right top side */
- DRAG_LEFT_BOTTOM, /* drag to left bottm side */
+ DRAG_LEFT_BOTTOM, /* drag to left bottom side */
DRAG_RIGHT_BOTTOM, /* drage to right bottom side */
MAX_DRAG, /* maximum number of drag type */
}SCLDragType;
m_caps_lock_mode = false;
m_magnifier_enabled = TRUE;
- m_sounce_enabled = TRUE;
+ m_sound_enabled = TRUE;
m_vibration_enabled = TRUE;
m_shift_multi_touch_enabled = TRUE;
m_highlight_ui_enabled = FALSE;
return m_magnifier_enabled;
}
void set_sound_enabled(sclboolean enabled) {
- m_sounce_enabled = enabled;
+ m_sound_enabled = enabled;
}
sclboolean get_sound_enabled() {
- return m_sounce_enabled;
+ return m_sound_enabled;
}
void set_vibration_enabled(sclboolean enabled) {
m_vibration_enabled = enabled;
SCLRotation m_rotation;
sclboolean m_magnifier_enabled;
- sclboolean m_sounce_enabled;
+ sclboolean m_sound_enabled;
sclboolean m_vibration_enabled;
sclboolean m_shift_multi_touch_enabled;
sclboolean m_highlight_ui_enabled;
#define __SCL_EVENTCALLBACK_H__
//SCL_BEGIN_DECLS
-/* FIXME : Need to check the dependancy cause by the next include statement */
+/* FIXME : Need to check the dependency cause by the next include statement */
#include "scltypes.h"
#include "sclconfig.h"
* The public interface can be divided in three categories :
* 1. Focus grab/ungrab API : Invoked while showing and hiding the software keyboard
* - Client class: CSCLWindowsImplEfl
-* 2. Focus navigation info buildig API : Invoked while computing layout of the current keyboard
+* 2. Focus navigation info building API : Invoked while computing layout of the current keyboard
* - Client class/function: CSCLResourceCache::recompute_layout
* 3. Focus navigation API: Invoked while handling remote controller key press events
* - Client class: CSCLEventsImplEfl
void ungrab_keyboard(const sclwindow parent);
#endif
- /*Focus navigation info buildig API*/
+ /*Focus navigation info building API*/
void reset_key_navigation_info(sclwindow window);
void update_key_navigation_info(sclwindow window, scl8 index, SclLayoutKeyCoordinatePointer p_next_key);
void finalize_key_navigation_info(sclwindow window);
0.1.1-1
- Started recording version information of SCL library
0.1.2-1
- - Modified the autopopoup layout generation code for fulfilling UX requirement
+ - Modified the autopopup layout generation code for fulfilling UX requirement
0.1.3-1
- Modified the private key to be set only by custom id and skip default values
0.1.4-1
void encode_string(const char* str, int width);
// put the data to storage with width assigned as para
- // It is specailly for:
+ // It is specially for:
// 1) sint_t(signed integer, includes int8, int16, int32, int64),
// 2) uint_t(unsigned integer, includes uint8, uint16, uint32, uint64),
// 3) float_t(float type, includes float32, float64)