/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*/
-Move<VkInstance> createInstance (const PlatformInterface& vk, const VkInstanceCreateInfo* pCreateInfo);
-Move<VkDevice> createDevice (const InstanceInterface& vk, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo);
-Move<VkDeviceMemory> allocateMemory (const DeviceInterface& vk, VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo);
-Move<VkFence> createFence (const DeviceInterface& vk, VkDevice device, const VkFenceCreateInfo* pCreateInfo);
-Move<VkSemaphore> createSemaphore (const DeviceInterface& vk, VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo);
-Move<VkEvent> createEvent (const DeviceInterface& vk, VkDevice device, const VkEventCreateInfo* pCreateInfo);
-Move<VkQueryPool> createQueryPool (const DeviceInterface& vk, VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo);
-Move<VkBuffer> createBuffer (const DeviceInterface& vk, VkDevice device, const VkBufferCreateInfo* pCreateInfo);
-Move<VkBufferView> createBufferView (const DeviceInterface& vk, VkDevice device, const VkBufferViewCreateInfo* pCreateInfo);
-Move<VkImage> createImage (const DeviceInterface& vk, VkDevice device, const VkImageCreateInfo* pCreateInfo);
-Move<VkImageView> createImageView (const DeviceInterface& vk, VkDevice device, const VkImageViewCreateInfo* pCreateInfo);
-Move<VkShaderModule> createShaderModule (const DeviceInterface& vk, VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo);
-Move<VkPipelineCache> createPipelineCache (const DeviceInterface& vk, VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo);
-Move<VkPipeline> createGraphicsPipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos);
-Move<VkPipeline> createComputePipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos);
-Move<VkPipelineLayout> createPipelineLayout (const DeviceInterface& vk, VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo);
-Move<VkSampler> createSampler (const DeviceInterface& vk, VkDevice device, const VkSamplerCreateInfo* pCreateInfo);
-Move<VkDescriptorSetLayout> createDescriptorSetLayout (const DeviceInterface& vk, VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo);
-Move<VkDescriptorPool> createDescriptorPool (const DeviceInterface& vk, VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo);
-Move<VkFramebuffer> createFramebuffer (const DeviceInterface& vk, VkDevice device, const VkFramebufferCreateInfo* pCreateInfo);
-Move<VkRenderPass> createRenderPass (const DeviceInterface& vk, VkDevice device, const VkRenderPassCreateInfo* pCreateInfo);
-Move<VkCommandPool> createCommandPool (const DeviceInterface& vk, VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo);
+Move<VkInstance> createInstance (const PlatformInterface& vk, const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkDevice> createDevice (const InstanceInterface& vk, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkDeviceMemory> allocateMemory (const DeviceInterface& vk, VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkFence> createFence (const DeviceInterface& vk, VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkSemaphore> createSemaphore (const DeviceInterface& vk, VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkEvent> createEvent (const DeviceInterface& vk, VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkQueryPool> createQueryPool (const DeviceInterface& vk, VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkBuffer> createBuffer (const DeviceInterface& vk, VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkBufferView> createBufferView (const DeviceInterface& vk, VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkImage> createImage (const DeviceInterface& vk, VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkImageView> createImageView (const DeviceInterface& vk, VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkShaderModule> createShaderModule (const DeviceInterface& vk, VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkPipelineCache> createPipelineCache (const DeviceInterface& vk, VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkPipeline> createGraphicsPipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkPipeline> createComputePipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkPipelineLayout> createPipelineLayout (const DeviceInterface& vk, VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkSampler> createSampler (const DeviceInterface& vk, VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkDescriptorSetLayout> createDescriptorSetLayout (const DeviceInterface& vk, VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkDescriptorPool> createDescriptorPool (const DeviceInterface& vk, VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkFramebuffer> createFramebuffer (const DeviceInterface& vk, VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkRenderPass> createRenderPass (const DeviceInterface& vk, VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
+Move<VkCommandPool> createCommandPool (const DeviceInterface& vk, VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator = DE_NULL);
template<>
void Deleter<VkDeviceMemory>::operator() (VkDeviceMemory obj) const
{
- m_deviceIface->freeMemory(m_device, obj, DE_NULL);
+ m_deviceIface->freeMemory(m_device, obj, m_allocator);
}
template<>
void Deleter<VkFence>::operator() (VkFence obj) const
{
- m_deviceIface->destroyFence(m_device, obj, DE_NULL);
+ m_deviceIface->destroyFence(m_device, obj, m_allocator);
}
template<>
void Deleter<VkSemaphore>::operator() (VkSemaphore obj) const
{
- m_deviceIface->destroySemaphore(m_device, obj, DE_NULL);
+ m_deviceIface->destroySemaphore(m_device, obj, m_allocator);
}
template<>
void Deleter<VkEvent>::operator() (VkEvent obj) const
{
- m_deviceIface->destroyEvent(m_device, obj, DE_NULL);
+ m_deviceIface->destroyEvent(m_device, obj, m_allocator);
}
template<>
void Deleter<VkQueryPool>::operator() (VkQueryPool obj) const
{
- m_deviceIface->destroyQueryPool(m_device, obj, DE_NULL);
+ m_deviceIface->destroyQueryPool(m_device, obj, m_allocator);
}
template<>
void Deleter<VkBuffer>::operator() (VkBuffer obj) const
{
- m_deviceIface->destroyBuffer(m_device, obj, DE_NULL);
+ m_deviceIface->destroyBuffer(m_device, obj, m_allocator);
}
template<>
void Deleter<VkBufferView>::operator() (VkBufferView obj) const
{
- m_deviceIface->destroyBufferView(m_device, obj, DE_NULL);
+ m_deviceIface->destroyBufferView(m_device, obj, m_allocator);
}
template<>
void Deleter<VkImage>::operator() (VkImage obj) const
{
- m_deviceIface->destroyImage(m_device, obj, DE_NULL);
+ m_deviceIface->destroyImage(m_device, obj, m_allocator);
}
template<>
void Deleter<VkImageView>::operator() (VkImageView obj) const
{
- m_deviceIface->destroyImageView(m_device, obj, DE_NULL);
+ m_deviceIface->destroyImageView(m_device, obj, m_allocator);
}
template<>
void Deleter<VkShaderModule>::operator() (VkShaderModule obj) const
{
- m_deviceIface->destroyShaderModule(m_device, obj, DE_NULL);
+ m_deviceIface->destroyShaderModule(m_device, obj, m_allocator);
}
template<>
void Deleter<VkPipelineCache>::operator() (VkPipelineCache obj) const
{
- m_deviceIface->destroyPipelineCache(m_device, obj, DE_NULL);
+ m_deviceIface->destroyPipelineCache(m_device, obj, m_allocator);
}
template<>
void Deleter<VkPipeline>::operator() (VkPipeline obj) const
{
- m_deviceIface->destroyPipeline(m_device, obj, DE_NULL);
+ m_deviceIface->destroyPipeline(m_device, obj, m_allocator);
}
template<>
void Deleter<VkPipelineLayout>::operator() (VkPipelineLayout obj) const
{
- m_deviceIface->destroyPipelineLayout(m_device, obj, DE_NULL);
+ m_deviceIface->destroyPipelineLayout(m_device, obj, m_allocator);
}
template<>
void Deleter<VkSampler>::operator() (VkSampler obj) const
{
- m_deviceIface->destroySampler(m_device, obj, DE_NULL);
+ m_deviceIface->destroySampler(m_device, obj, m_allocator);
}
template<>
void Deleter<VkDescriptorSetLayout>::operator() (VkDescriptorSetLayout obj) const
{
- m_deviceIface->destroyDescriptorSetLayout(m_device, obj, DE_NULL);
+ m_deviceIface->destroyDescriptorSetLayout(m_device, obj, m_allocator);
}
template<>
void Deleter<VkDescriptorPool>::operator() (VkDescriptorPool obj) const
{
- m_deviceIface->destroyDescriptorPool(m_device, obj, DE_NULL);
+ m_deviceIface->destroyDescriptorPool(m_device, obj, m_allocator);
}
template<>
void Deleter<VkFramebuffer>::operator() (VkFramebuffer obj) const
{
- m_deviceIface->destroyFramebuffer(m_device, obj, DE_NULL);
+ m_deviceIface->destroyFramebuffer(m_device, obj, m_allocator);
}
template<>
void Deleter<VkRenderPass>::operator() (VkRenderPass obj) const
{
- m_deviceIface->destroyRenderPass(m_device, obj, DE_NULL);
+ m_deviceIface->destroyRenderPass(m_device, obj, m_allocator);
}
template<>
void Deleter<VkCommandPool>::operator() (VkCommandPool obj) const
{
- m_deviceIface->destroyCommandPool(m_device, obj, DE_NULL);
+ m_deviceIface->destroyCommandPool(m_device, obj, m_allocator);
}
} // refdetails
-Move<VkInstance> createInstance (const PlatformInterface& vk, const VkInstanceCreateInfo* pCreateInfo)
+Move<VkInstance> createInstance (const PlatformInterface& vk, const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkInstance object = 0;
- VK_CHECK(vk.createInstance(pCreateInfo, DE_NULL, &object));
- return Move<VkInstance>(check<VkInstance>(object), Deleter<VkInstance>(vk, object));
+ VK_CHECK(vk.createInstance(pCreateInfo, pAllocator, &object));
+ return Move<VkInstance>(check<VkInstance>(object), Deleter<VkInstance>(vk, object, pAllocator));
}
-Move<VkDevice> createDevice (const InstanceInterface& vk, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo)
+Move<VkDevice> createDevice (const InstanceInterface& vk, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkDevice object = 0;
- VK_CHECK(vk.createDevice(physicalDevice, pCreateInfo, DE_NULL, &object));
- return Move<VkDevice>(check<VkDevice>(object), Deleter<VkDevice>(vk, object));
+ VK_CHECK(vk.createDevice(physicalDevice, pCreateInfo, pAllocator, &object));
+ return Move<VkDevice>(check<VkDevice>(object), Deleter<VkDevice>(vk, object, pAllocator));
}
-Move<VkDeviceMemory> allocateMemory (const DeviceInterface& vk, VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo)
+Move<VkDeviceMemory> allocateMemory (const DeviceInterface& vk, VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator)
{
VkDeviceMemory object = 0;
- VK_CHECK(vk.allocateMemory(device, pAllocateInfo, DE_NULL, &object));
- return Move<VkDeviceMemory>(check<VkDeviceMemory>(object), Deleter<VkDeviceMemory>(vk, device));
+ VK_CHECK(vk.allocateMemory(device, pAllocateInfo, pAllocator, &object));
+ return Move<VkDeviceMemory>(check<VkDeviceMemory>(object), Deleter<VkDeviceMemory>(vk, device, pAllocator));
}
-Move<VkFence> createFence (const DeviceInterface& vk, VkDevice device, const VkFenceCreateInfo* pCreateInfo)
+Move<VkFence> createFence (const DeviceInterface& vk, VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkFence object = 0;
- VK_CHECK(vk.createFence(device, pCreateInfo, DE_NULL, &object));
- return Move<VkFence>(check<VkFence>(object), Deleter<VkFence>(vk, device));
+ VK_CHECK(vk.createFence(device, pCreateInfo, pAllocator, &object));
+ return Move<VkFence>(check<VkFence>(object), Deleter<VkFence>(vk, device, pAllocator));
}
-Move<VkSemaphore> createSemaphore (const DeviceInterface& vk, VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo)
+Move<VkSemaphore> createSemaphore (const DeviceInterface& vk, VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkSemaphore object = 0;
- VK_CHECK(vk.createSemaphore(device, pCreateInfo, DE_NULL, &object));
- return Move<VkSemaphore>(check<VkSemaphore>(object), Deleter<VkSemaphore>(vk, device));
+ VK_CHECK(vk.createSemaphore(device, pCreateInfo, pAllocator, &object));
+ return Move<VkSemaphore>(check<VkSemaphore>(object), Deleter<VkSemaphore>(vk, device, pAllocator));
}
-Move<VkEvent> createEvent (const DeviceInterface& vk, VkDevice device, const VkEventCreateInfo* pCreateInfo)
+Move<VkEvent> createEvent (const DeviceInterface& vk, VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkEvent object = 0;
- VK_CHECK(vk.createEvent(device, pCreateInfo, DE_NULL, &object));
- return Move<VkEvent>(check<VkEvent>(object), Deleter<VkEvent>(vk, device));
+ VK_CHECK(vk.createEvent(device, pCreateInfo, pAllocator, &object));
+ return Move<VkEvent>(check<VkEvent>(object), Deleter<VkEvent>(vk, device, pAllocator));
}
-Move<VkQueryPool> createQueryPool (const DeviceInterface& vk, VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo)
+Move<VkQueryPool> createQueryPool (const DeviceInterface& vk, VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkQueryPool object = 0;
- VK_CHECK(vk.createQueryPool(device, pCreateInfo, DE_NULL, &object));
- return Move<VkQueryPool>(check<VkQueryPool>(object), Deleter<VkQueryPool>(vk, device));
+ VK_CHECK(vk.createQueryPool(device, pCreateInfo, pAllocator, &object));
+ return Move<VkQueryPool>(check<VkQueryPool>(object), Deleter<VkQueryPool>(vk, device, pAllocator));
}
-Move<VkBuffer> createBuffer (const DeviceInterface& vk, VkDevice device, const VkBufferCreateInfo* pCreateInfo)
+Move<VkBuffer> createBuffer (const DeviceInterface& vk, VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkBuffer object = 0;
- VK_CHECK(vk.createBuffer(device, pCreateInfo, DE_NULL, &object));
- return Move<VkBuffer>(check<VkBuffer>(object), Deleter<VkBuffer>(vk, device));
+ VK_CHECK(vk.createBuffer(device, pCreateInfo, pAllocator, &object));
+ return Move<VkBuffer>(check<VkBuffer>(object), Deleter<VkBuffer>(vk, device, pAllocator));
}
-Move<VkBufferView> createBufferView (const DeviceInterface& vk, VkDevice device, const VkBufferViewCreateInfo* pCreateInfo)
+Move<VkBufferView> createBufferView (const DeviceInterface& vk, VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkBufferView object = 0;
- VK_CHECK(vk.createBufferView(device, pCreateInfo, DE_NULL, &object));
- return Move<VkBufferView>(check<VkBufferView>(object), Deleter<VkBufferView>(vk, device));
+ VK_CHECK(vk.createBufferView(device, pCreateInfo, pAllocator, &object));
+ return Move<VkBufferView>(check<VkBufferView>(object), Deleter<VkBufferView>(vk, device, pAllocator));
}
-Move<VkImage> createImage (const DeviceInterface& vk, VkDevice device, const VkImageCreateInfo* pCreateInfo)
+Move<VkImage> createImage (const DeviceInterface& vk, VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkImage object = 0;
- VK_CHECK(vk.createImage(device, pCreateInfo, DE_NULL, &object));
- return Move<VkImage>(check<VkImage>(object), Deleter<VkImage>(vk, device));
+ VK_CHECK(vk.createImage(device, pCreateInfo, pAllocator, &object));
+ return Move<VkImage>(check<VkImage>(object), Deleter<VkImage>(vk, device, pAllocator));
}
-Move<VkImageView> createImageView (const DeviceInterface& vk, VkDevice device, const VkImageViewCreateInfo* pCreateInfo)
+Move<VkImageView> createImageView (const DeviceInterface& vk, VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkImageView object = 0;
- VK_CHECK(vk.createImageView(device, pCreateInfo, DE_NULL, &object));
- return Move<VkImageView>(check<VkImageView>(object), Deleter<VkImageView>(vk, device));
+ VK_CHECK(vk.createImageView(device, pCreateInfo, pAllocator, &object));
+ return Move<VkImageView>(check<VkImageView>(object), Deleter<VkImageView>(vk, device, pAllocator));
}
-Move<VkShaderModule> createShaderModule (const DeviceInterface& vk, VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo)
+Move<VkShaderModule> createShaderModule (const DeviceInterface& vk, VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkShaderModule object = 0;
- VK_CHECK(vk.createShaderModule(device, pCreateInfo, DE_NULL, &object));
- return Move<VkShaderModule>(check<VkShaderModule>(object), Deleter<VkShaderModule>(vk, device));
+ VK_CHECK(vk.createShaderModule(device, pCreateInfo, pAllocator, &object));
+ return Move<VkShaderModule>(check<VkShaderModule>(object), Deleter<VkShaderModule>(vk, device, pAllocator));
}
-Move<VkPipelineCache> createPipelineCache (const DeviceInterface& vk, VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo)
+Move<VkPipelineCache> createPipelineCache (const DeviceInterface& vk, VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkPipelineCache object = 0;
- VK_CHECK(vk.createPipelineCache(device, pCreateInfo, DE_NULL, &object));
- return Move<VkPipelineCache>(check<VkPipelineCache>(object), Deleter<VkPipelineCache>(vk, device));
+ VK_CHECK(vk.createPipelineCache(device, pCreateInfo, pAllocator, &object));
+ return Move<VkPipelineCache>(check<VkPipelineCache>(object), Deleter<VkPipelineCache>(vk, device, pAllocator));
}
-Move<VkPipeline> createGraphicsPipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos)
+Move<VkPipeline> createGraphicsPipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator)
{
VkPipeline object = 0;
- VK_CHECK(vk.createGraphicsPipelines(device, pipelineCache, createInfoCount, pCreateInfos, DE_NULL, &object));
- return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device));
+ VK_CHECK(vk.createGraphicsPipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, &object));
+ return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
-Move<VkPipeline> createComputePipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos)
+Move<VkPipeline> createComputePipelines (const DeviceInterface& vk, VkDevice device, VkPipelineCache pipelineCache, deUint32 createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator)
{
VkPipeline object = 0;
- VK_CHECK(vk.createComputePipelines(device, pipelineCache, createInfoCount, pCreateInfos, DE_NULL, &object));
- return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device));
+ VK_CHECK(vk.createComputePipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, &object));
+ return Move<VkPipeline>(check<VkPipeline>(object), Deleter<VkPipeline>(vk, device, pAllocator));
}
-Move<VkPipelineLayout> createPipelineLayout (const DeviceInterface& vk, VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo)
+Move<VkPipelineLayout> createPipelineLayout (const DeviceInterface& vk, VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkPipelineLayout object = 0;
- VK_CHECK(vk.createPipelineLayout(device, pCreateInfo, DE_NULL, &object));
- return Move<VkPipelineLayout>(check<VkPipelineLayout>(object), Deleter<VkPipelineLayout>(vk, device));
+ VK_CHECK(vk.createPipelineLayout(device, pCreateInfo, pAllocator, &object));
+ return Move<VkPipelineLayout>(check<VkPipelineLayout>(object), Deleter<VkPipelineLayout>(vk, device, pAllocator));
}
-Move<VkSampler> createSampler (const DeviceInterface& vk, VkDevice device, const VkSamplerCreateInfo* pCreateInfo)
+Move<VkSampler> createSampler (const DeviceInterface& vk, VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkSampler object = 0;
- VK_CHECK(vk.createSampler(device, pCreateInfo, DE_NULL, &object));
- return Move<VkSampler>(check<VkSampler>(object), Deleter<VkSampler>(vk, device));
+ VK_CHECK(vk.createSampler(device, pCreateInfo, pAllocator, &object));
+ return Move<VkSampler>(check<VkSampler>(object), Deleter<VkSampler>(vk, device, pAllocator));
}
-Move<VkDescriptorSetLayout> createDescriptorSetLayout (const DeviceInterface& vk, VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo)
+Move<VkDescriptorSetLayout> createDescriptorSetLayout (const DeviceInterface& vk, VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkDescriptorSetLayout object = 0;
- VK_CHECK(vk.createDescriptorSetLayout(device, pCreateInfo, DE_NULL, &object));
- return Move<VkDescriptorSetLayout>(check<VkDescriptorSetLayout>(object), Deleter<VkDescriptorSetLayout>(vk, device));
+ VK_CHECK(vk.createDescriptorSetLayout(device, pCreateInfo, pAllocator, &object));
+ return Move<VkDescriptorSetLayout>(check<VkDescriptorSetLayout>(object), Deleter<VkDescriptorSetLayout>(vk, device, pAllocator));
}
-Move<VkDescriptorPool> createDescriptorPool (const DeviceInterface& vk, VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo)
+Move<VkDescriptorPool> createDescriptorPool (const DeviceInterface& vk, VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkDescriptorPool object = 0;
- VK_CHECK(vk.createDescriptorPool(device, pCreateInfo, DE_NULL, &object));
- return Move<VkDescriptorPool>(check<VkDescriptorPool>(object), Deleter<VkDescriptorPool>(vk, device));
+ VK_CHECK(vk.createDescriptorPool(device, pCreateInfo, pAllocator, &object));
+ return Move<VkDescriptorPool>(check<VkDescriptorPool>(object), Deleter<VkDescriptorPool>(vk, device, pAllocator));
}
-Move<VkFramebuffer> createFramebuffer (const DeviceInterface& vk, VkDevice device, const VkFramebufferCreateInfo* pCreateInfo)
+Move<VkFramebuffer> createFramebuffer (const DeviceInterface& vk, VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkFramebuffer object = 0;
- VK_CHECK(vk.createFramebuffer(device, pCreateInfo, DE_NULL, &object));
- return Move<VkFramebuffer>(check<VkFramebuffer>(object), Deleter<VkFramebuffer>(vk, device));
+ VK_CHECK(vk.createFramebuffer(device, pCreateInfo, pAllocator, &object));
+ return Move<VkFramebuffer>(check<VkFramebuffer>(object), Deleter<VkFramebuffer>(vk, device, pAllocator));
}
-Move<VkRenderPass> createRenderPass (const DeviceInterface& vk, VkDevice device, const VkRenderPassCreateInfo* pCreateInfo)
+Move<VkRenderPass> createRenderPass (const DeviceInterface& vk, VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkRenderPass object = 0;
- VK_CHECK(vk.createRenderPass(device, pCreateInfo, DE_NULL, &object));
- return Move<VkRenderPass>(check<VkRenderPass>(object), Deleter<VkRenderPass>(vk, device));
+ VK_CHECK(vk.createRenderPass(device, pCreateInfo, pAllocator, &object));
+ return Move<VkRenderPass>(check<VkRenderPass>(object), Deleter<VkRenderPass>(vk, device, pAllocator));
}
-Move<VkCommandPool> createCommandPool (const DeviceInterface& vk, VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo)
+Move<VkCommandPool> createCommandPool (const DeviceInterface& vk, VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator)
{
VkCommandPool object = 0;
- VK_CHECK(vk.createCommandPool(device, pCreateInfo, DE_NULL, &object));
- return Move<VkCommandPool>(check<VkCommandPool>(object), Deleter<VkCommandPool>(vk, device));
+ VK_CHECK(vk.createCommandPool(device, pCreateInfo, pAllocator, &object));
+ return Move<VkCommandPool>(check<VkCommandPool>(object), Deleter<VkCommandPool>(vk, device, pAllocator));
}
// Utility functions using flattened structs
Move<VkFence> createFence (const DeviceInterface& vk, VkDevice device, VkFenceCreateFlags flags)
{
- VkFence object = 0;
const VkFenceCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
flags
};
- VK_CHECK(vk.createFence(device, &pCreateInfo, DE_NULL, &object));
- return Move<VkFence>(check<VkFence>(object), Deleter<VkFence>(vk, device));
+ return createFence(vk, device, &pCreateInfo);
}
Move<VkFramebuffer> createFramebuffer (const DeviceInterface& vk,
deUint32 pCreateInfo_height,
deUint32 pCreateInfo_layers)
{
- VkFramebuffer object = 0;
const VkFramebufferCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
pCreateInfo_height,
pCreateInfo_layers,
};
- VK_CHECK(vk.createFramebuffer(device, &pCreateInfo, DE_NULL, &object));
- return Move<VkFramebuffer>(check<VkFramebuffer>(object), Deleter<VkFramebuffer>(vk, device));
+ return createFramebuffer(vk, device, &pCreateInfo);
}
Move<VkImage> createImage (const DeviceInterface& vk,
const deUint32* pCreateInfo_pQueueFamilyIndices,
VkImageLayout pCreateInfo_initialLayout)
{
- VkImage object = 0;
const VkImageCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
pCreateInfo_pQueueFamilyIndices,
pCreateInfo_initialLayout
};
- VK_CHECK(vk.createImage(device, &pCreateInfo, DE_NULL, &object));
- return Move<VkImage>(check<VkImage>(object), Deleter<VkImage>(vk, device));
+ return createImage(vk, device, &pCreateInfo);
}
void bindBufferMemory (const DeviceInterface& vk, VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize memOffset)
VkComponentMapping pCreateInfo_components,
VkImageSubresourceRange pCreateInfo_subresourceRange)
{
- VkImageView object = 0;
const VkImageViewCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
pCreateInfo_components,
pCreateInfo_subresourceRange,
};
- VK_CHECK(vk.createImageView(device, &pCreateInfo, DE_NULL, &object));
- return Move<VkImageView>(check<VkImageView>(object), Deleter<VkImageView>(vk, device));
+ return createImageView(vk, device, &pCreateInfo);
}
Move<VkBuffer> createBuffer (const DeviceInterface& vk,
deUint32 pCreateInfo_queueFamilyCount,
const deUint32* pCreateInfo_pQueueFamilyIndices)
{
- VkBuffer object = 0;
const VkBufferCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
pCreateInfo_queueFamilyCount,
pCreateInfo_pQueueFamilyIndices,
};
- VK_CHECK(vk.createBuffer(device, &pCreateInfo, DE_NULL, &object));
- return Move<VkBuffer>(check<VkBuffer>(object), Deleter<VkBuffer>(vk, device));
+ return createBuffer(vk, device, &pCreateInfo);
}
Move<VkCommandPool> createCommandPool (const DeviceInterface& vk,
VkCommandPoolCreateFlags pCreateInfo_flags,
deUint32 pCreateInfo_queueFamilyIndex)
{
- VkCommandPool object = 0;
const VkCommandPoolCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
pCreateInfo_flags,
pCreateInfo_queueFamilyIndex,
};
- VK_CHECK(vk.createCommandPool(device, &pCreateInfo, DE_NULL, &object));
- return Move<VkCommandPool>(check<VkCommandPool>(object), Deleter<VkCommandPool>(vk, device));
+ return createCommandPool(vk, device, &pCreateInfo);
}
void cmdBeginRenderPass (const DeviceInterface& vk,
VkCommandPool pCreateInfo_commandPool,
VkCommandBufferLevel pCreateInfo_level)
{
- VkCommandBuffer object = 0;
- const VkCommandBufferAllocateInfo pCreateInfo =
+ const VkCommandBufferAllocateInfo pAllocateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
DE_NULL,
pCreateInfo_level,
1u, // bufferCount
};
- VK_CHECK(vk.allocateCommandBuffers(device, &pCreateInfo, &object));
- return Move<VkCommandBuffer>(check<VkCommandBuffer>(object), Deleter<VkCommandBuffer>(vk, device, pCreateInfo_commandPool));
+ return allocateCommandBuffer(vk, device, &pAllocateInfo);
}
void beginCommandBuffer (const DeviceInterface& vk,