const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
enum lp_texture_layout other_layout;
+ boolean only_allocate;
assert(layout == LP_TEX_LAYOUT_NONE ||
layout == LP_TEX_LAYOUT_TILED ||
usage == LP_TEX_USAGE_READ_WRITE ||
usage == LP_TEX_USAGE_WRITE_ALL);
+ /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
+ if (layout == LP_TEX_LAYOUT_NONE) {
+ only_allocate = TRUE;
+ layout = LP_TEX_LAYOUT_TILED;
+ }
+ else {
+ only_allocate = FALSE;
+ }
+
if (lpr->dt) {
assert(lpr->linear[level].data);
}
if (!target_data) {
/* allocate memory for the target image now */
- unsigned buffer_size;
- if (layout == LP_TEX_LAYOUT_LINEAR)
- buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
- else
- buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_TILED);
+ unsigned buffer_size = tex_image_size(lpr, level, layout);
target_img->data = align_malloc(buffer_size, 16);
target_data = target_img->data;
}
}
}
- if (layout == LP_TEX_LAYOUT_NONE) {
+ if (only_allocate) {
/* Just allocating tiled memory. Don't initialize it from the the
* linear data if it exists.
*/