v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_0"); \
} \
if (!__object__->IsRetryAfterGC()) return RETURN_EMPTY; \
- if (!Heap::CollectGarbage( \
- Failure::cast(__object__)->requested(), \
- Failure::cast(__object__)->allocation_space())) { \
- v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_1"); \
- return RETURN_EMPTY; \
- } \
+ Heap::CollectGarbage(Failure::cast(__object__)->requested(), \
+ Failure::cast(__object__)->allocation_space()); \
__object__ = FUNCTION_CALL; \
if (!__object__->IsFailure()) return RETURN_VALUE; \
if (__object__->IsOutOfMemoryFailure()) { \
- v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_2"); \
+ v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_1"); \
} \
if (!__object__->IsRetryAfterGC()) return RETURN_EMPTY; \
Counters::gc_last_resort_from_handles.Increment(); \
if (!__object__->IsFailure()) return RETURN_VALUE; \
if (__object__->IsOutOfMemoryFailure()) { \
/* TODO(1181417): Fix this. */ \
- v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_3"); \
+ v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_2"); \
} \
ASSERT(!__object__->IsRetryAfterGC()); \
return RETURN_EMPTY; \