docs: Update that int textures got done for GL3.
authorEric Anholt <eric@anholt.net>
Fri, 13 Apr 2012 19:09:59 +0000 (12:09 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 16 Apr 2012 18:59:29 +0000 (11:59 -0700)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
docs/GL3.txt

index 07c6cd9..30aa12d 100644 (file)
@@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
 Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
 Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, swrast)
 Half-float                                            DONE
-Non-normalized Integer texture/framebuffer formats    ~50% done
+Non-normalized Integer texture/framebuffer formats    DONE (i965)
 1D/2D Texture arrays                                  DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
 GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)