case Key.KeypadMinus:
case Key.Minus: Size -= new Size(16, 16); break;
+
+ case Key.V:
+ VSync = VSync == VSyncMode.On ? VSyncMode.Off : VSyncMode.On;
+ break;
}
}
gfx.Clear(Color.Black);
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
+ // OpenGL information
DrawString(gfx, GL.GetString(StringName.Renderer), line++);
DrawString(gfx, GL.GetString(StringName.Version), line++);
DrawString(gfx, Context.GraphicsMode.ToString(), line++);
- line++;
+ // GameWindow information
+ line++;
DrawString(gfx, "GameWindow:", line++);
- DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++);
- DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++);
+ DrawString(gfx, String.Format("[1 - 4]:[5 - 7]: WindowState.{0}:WindowBorder.{1}",
+ this.WindowState, this.WindowBorder), line++);
+ DrawString(gfx, String.Format("[V]: VSync.{0}.", VSync), line++);
+ DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
+ DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
mouse_in_window ? "inside" : "outside",
CursorVisible ? "visible" : "hidden",
Focused ? "Focused" : "Not focused"), line++);
- DrawString(gfx, String.Format("Mouse (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
- DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
- DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
- DrawString(gfx, String.Format("Vsync: {0}", VSync), line++);
- DrawString(gfx, String.Format("Frequency: Update ({0:f1}/{1:f1}); Render ({2:f1}/{3:f1})",
+ DrawString(gfx, String.Format("Mouse coordinates: {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
+
+ // Timing information
+ line++;
+ DrawString(gfx, "Timing:", line++);
+ DrawString(gfx, String.Format("Frequency: update ({0:f2}/{1:f2}); render ({2:f2}/{3:f2})",
UpdateFrequency, TargetUpdateFrequency, RenderFrequency, TargetRenderFrequency), line++);
- DrawString(gfx, String.Format("Period: Update ({0:f1}/{1:f1}); Render ({2:f1}/{3:f1})",
+ DrawString(gfx, String.Format("Period: update ({0:f4}/{1:f4}); render ({2:f4}/{3:f4})",
UpdatePeriod, TargetUpdatePeriod, RenderPeriod, TargetRenderPeriod), line++);
- DrawString(gfx, String.Format("Time drift: Clock {0:f4}; Update {1:f4}; Render {2:f4}",
+ DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
+ UpdateTime, RenderTime), line++);
+ DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
clock_time, clock_time - update_time, clock_time - render_time), line++);
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
+ // Input information
line = DrawKeyboards(gfx, line);
line = DrawMice(gfx, line);
line = DrawJoysticks(gfx, line);
using (GameWindowStates ex = new GameWindowStates())
{
Utilities.SetWindowTitle(ex);
- ex.Run(30.0);
+ ex.Run(30.0);
}
}
}