Orc doesn't have a mechanism for generating random numbers, which
prevents its use as-is for dithering. One way around this is to
- generate suitible dithering values in one pass, then use those
+ generate suitable dithering values in one pass, then use those
values in a second Orc-based pass.
Orc doesn't handle 64-bit float, for no good reason.
videotestsrc
- Lots of code in videotestsrc needs to be reweitten to be SIMD
- (and Orc) friendly, e.g., sutff that uses oil_splat_u8().
+ Lots of code in videotestsrc needs to be rewritten to be SIMD
+ (and Orc) friendly, e.g., stuff that uses oil_splat_u8().
A fast low-quality random number generator in Orc would be useful
here.
Many of the comments on audioconvert apply here as well.
- There are a bunch of FIXME's in here that are due to misapplied
+ There are a bunch of FIXMEs in here that are due to misapplied
patches.