struct anv_surface *surface =
anv_image_get_surface_for_aspect_mask(image, range->aspectMask);
- uint32_t depth = 1; /* RENDER_SURFACE_STATE::Depth */
- uint32_t rt_view_extent = 1; /* RENDER_SURFACE_STATE::RenderTargetViewExtent */
-
- switch (image->type) {
- case VK_IMAGE_TYPE_1D:
- case VK_IMAGE_TYPE_2D:
- /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
- *
- * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
- * by one for each increase from zero of Minimum Array Element. For
- * example, if Minimum Array Element is set to 1024 on a 2D surface,
- * the range of this field is reduced to [0,1023].
- */
- depth = range->layerCount;
-
- /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
- *
- * For Render Target and Typed Dataport 1D and 2D Surfaces:
- * This field must be set to the same value as the Depth field.
- */
- rt_view_extent = depth;
- break;
- case VK_IMAGE_TYPE_3D:
- /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
- *
- * If the volume texture is MIP-mapped, this field specifies the
- * depth of the base MIP level.
- */
- depth = image->extent.depth;
-
- /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
- *
- * For Render Target and Typed Dataport 3D Surfaces: This field
- * indicates the extent of the accessible 'R' coordinates minus 1 on
- * the LOD currently being rendered to.
- */
- rt_view_extent = iview->extent.depth;
- break;
- default:
- unreachable(!"bad VkImageType");
- }
-
static const uint8_t isl_to_gen_tiling[] = {
[ISL_TILING_LINEAR] = LINEAR,
[ISL_TILING_X] = XMAJOR,
.SurfaceQPitch = get_qpitch(&surface->isl) >> 2,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
- .Depth = depth - 1,
+ .Depth = 0, /* TEMPLATE */
.SurfacePitch = surface->isl.row_pitch - 1,
- .RenderTargetViewExtent = rt_view_extent - 1,
+ .RenderTargetViewExtent = 0, /* TEMPLATE */
.MinimumArrayElement = range->baseArrayLayer,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.SurfaceBaseAddress = { NULL, iview->offset },
};
+ switch (surface_state.SurfaceType) {
+ case SURFTYPE_1D:
+ case SURFTYPE_2D:
+ case SURFTYPE_CUBE:
+ /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
+ *
+ * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
+ * by one for each increase from zero of Minimum Array Element. For
+ * example, if Minimum Array Element is set to 1024 on a 2D surface,
+ * the range of this field is reduced to [0,1023].
+ *
+ * In other words, 'Depth' is the number of array layers.
+ */
+ surface_state.Depth = range->layerCount - 1;
+
+ /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
+ *
+ * For Render Target and Typed Dataport 1D and 2D Surfaces:
+ * This field must be set to the same value as the Depth field.
+ */
+ surface_state.RenderTargetViewExtent = surface_state.Depth;
+ break;
+ case SURFTYPE_3D:
+ /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
+ *
+ * If the volume texture is MIP-mapped, this field specifies the
+ * depth of the base MIP level.
+ */
+ surface_state.Depth = image->extent.depth - 1;
+
+ /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
+ *
+ * For Render Target and Typed Dataport 3D Surfaces: This field
+ * indicates the extent of the accessible 'R' coordinates minus 1 on
+ * the LOD currently being rendered to.
+ */
+ surface_state.RenderTargetViewExtent = iview->extent.depth - 1;
+ break;
+ default:
+ unreachable(!"bad SurfaceType");
+ }
+
if (image->needs_nonrt_surface_state) {
iview->nonrt_surface_state =
alloc_surface_state(device, cmd_buffer);