#define VIVID_CID_STRING (VIVID_CID_CUSTOM_BASE + 5)
#define VIVID_CID_BITMASK (VIVID_CID_CUSTOM_BASE + 6)
#define VIVID_CID_INTMENU (VIVID_CID_CUSTOM_BASE + 7)
+#define VIVID_CID_U32_ARRAY (VIVID_CID_CUSTOM_BASE + 8)
+#define VIVID_CID_U16_MATRIX (VIVID_CID_CUSTOM_BASE + 9)
+#define VIVID_CID_U8_4D_ARRAY (VIVID_CID_CUSTOM_BASE + 10)
#define VIVID_CID_VIVID_BASE (0x00f00000 | 0xf000)
#define VIVID_CID_VIVID_CLASS (0x00f00000 | 1)
.step = 1,
};
+static const struct v4l2_ctrl_config vivid_ctrl_u32_array = {
+ .ops = &vivid_user_gen_ctrl_ops,
+ .id = VIVID_CID_U32_ARRAY,
+ .name = "U32 1 Element Array",
+ .type = V4L2_CTRL_TYPE_U32,
+ .def = 0x18,
+ .min = 0x10,
+ .max = 0x20000,
+ .step = 1,
+ .dims = { 1 },
+};
+
+static const struct v4l2_ctrl_config vivid_ctrl_u16_matrix = {
+ .ops = &vivid_user_gen_ctrl_ops,
+ .id = VIVID_CID_U16_MATRIX,
+ .name = "U16 8x16 Matrix",
+ .type = V4L2_CTRL_TYPE_U16,
+ .def = 0x18,
+ .min = 0x10,
+ .max = 0x2000,
+ .step = 1,
+ .dims = { 8, 16 },
+};
+
+static const struct v4l2_ctrl_config vivid_ctrl_u8_4d_array = {
+ .ops = &vivid_user_gen_ctrl_ops,
+ .id = VIVID_CID_U8_4D_ARRAY,
+ .name = "U8 2x3x4x5 Array",
+ .type = V4L2_CTRL_TYPE_U8,
+ .def = 0x18,
+ .min = 0x10,
+ .max = 0x20,
+ .step = 1,
+ .dims = { 2, 3, 4, 5 },
+};
+
static const char * const vivid_ctrl_menu_strings[] = {
"Menu Item 0 (Skipped)",
"Menu Item 1",
dev->string = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_string, NULL);
dev->bitmask = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_bitmask, NULL);
dev->int_menu = v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_int_menu, NULL);
+ v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u32_array, NULL);
+ v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u16_matrix, NULL);
+ v4l2_ctrl_new_custom(hdl_user_gen, &vivid_ctrl_u8_4d_array, NULL);
if (dev->has_vid_cap) {
/* Image Processing Controls */