{
}
-Window::Window(const Window& handle)
-: BaseHandle( handle )
-{
-}
+Window::Window( const Window& copy ) = default;
-Window& Window::operator=(const Window& rhs)
-{
- BaseHandle::operator=(rhs);
- return *this;
-}
+Window& Window::operator=( const Window& rhs ) = default;
+
+Window::Window( Window&& rhs ) = default;
+
+Window& Window::operator=( Window&& rhs ) = default;
Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
{
~Window();
Window(const Window& handle);
Window& operator=(const Window& rhs);
+ Window( Window&& rhs );
+ Window& operator=( Window&& rhs );
Integration::Scene GetScene();
Dali::RenderSurfaceInterface& GetRenderSurface();