/**
* Wrapper for _mesa_select_tex_image() which can handle target being
* GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face.
- * This can happen for glGetTextureImage (DSA function).
+ * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
+ * functions).
*/
static struct gl_texture_image *
select_tex_image(const struct gl_texture_object *texObj, GLenum target,
}
+void GLAPIENTRY
+_mesa_GetTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLsizei bufSize,
+ void *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char *caller = "glGetTextureSubImage";
+ struct gl_texture_object *texObj =
+ _mesa_lookup_texture_err(ctx, texture, caller);
+
+ if (!texObj) {
+ return;
+ }
+
+ if (getteximage_error_check(ctx, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, bufSize, pixels, caller)) {
+ return;
+ }
+
+ get_texture_image(ctx, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels, caller);
+}
+
+
+
/**
* Compute the number of bytes which will be written when retrieving
* a sub-region of a compressed texture.
0, 0, 0, width, height, depth,
pixels, caller);
}
+
+
+void APIENTRY
+_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLsizei bufSize, void *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char *caller = "glGetCompressedTextureImage";
+ struct gl_texture_object *texObj;
+
+ texObj = _mesa_lookup_texture_err(ctx, texture, caller);
+ if (!texObj) {
+ return;
+ }
+
+ if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ bufSize, pixels, caller)) {
+ return;
+ }
+
+ get_compressed_texture_image(ctx, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ pixels, caller);
+}
_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
GLenum type, GLsizei bufSize, GLvoid *pixels);
+extern void GLAPIENTRY
+_mesa_GetTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLsizei bufSize,
+ void *pixels);
+
+
extern void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target, GLint lod, GLvoid *img);
_mesa_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize,
GLvoid *pixels);
+extern void APIENTRY
+_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLsizei bufSize, void *pixels);
+
#endif /* TEXGETIMAGE_H */