GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
/* Pack LOD bias value */
if (opcode == TGSI_OPCODE_TXB)
address[count++] = coords[3];
+ if (opcode == TGSI_OPCODE_TXB2)
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
- if (target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_SHADOWCUBE)
+ if (target == TGSI_TEXTURE_CUBE ||
+ target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
radeon_llvm_emit_prepare_cube_coords(bld_base, emit_data, coords);
/* Pack depth comparison value */
/* Pack LOD or sample index */
if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
address[count++] = coords[3];
+ if (opcode == TGSI_OPCODE_TXL2)
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
if (count > 16) {
assert(!"Cannot handle more than 16 texture address parameters");
emit_data->arg_count = 4;
}
+ /* The fetch opcode has been converted to a 2D array fetch.
+ * This simplifies the LLVM backend. */
+ if (target == TGSI_TEXTURE_CUBE_ARRAY)
+ target = TGSI_TEXTURE_2D_ARRAY;
+ else if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
+ target = TGSI_TEXTURE_SHADOW2D_ARRAY;
+
/* Dimensions */
emit_data->args[emit_data->arg_count - 1] =
lp_build_const_int32(bld_base->base.gallivm, target);
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = bld_base->base.gallivm;
+ unsigned target = inst->Texture.Texture;
- if (inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
+ if (target == TGSI_TEXTURE_BUFFER) {
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMTypeRef v8i32 = LLVMVectorType(i32, 8);
/* Resource */
emit_data->args[1] = si_shader_ctx->resources[inst->Src[1].Register.Index];
- /* Dimensions */
+ /* Texture target */
+ if (target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
+ target = TGSI_TEXTURE_2D_ARRAY;
+
emit_data->args[2] = lp_build_const_int32(bld_base->base.gallivm,
inst->Texture.Texture);
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data)
{
- if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
+ unsigned target = emit_data->inst->Texture.Texture;
+
+ if (target == TGSI_TEXTURE_BUFFER) {
/* Just return the buffer size. */
emit_data->output[emit_data->chan] = emit_data->args[0];
return;
}
build_tgsi_intrinsic_nomem(action, bld_base, emit_data);
+
+ /* Divide the number of layers by 6 to get the number of cubes. */
+ if (target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
+ LLVMBuilderRef builder = bld_base->base.gallivm->builder;
+ LLVMValueRef two = lp_build_const_int32(bld_base->base.gallivm, 2);
+ LLVMValueRef six = lp_build_const_int32(bld_base->base.gallivm, 6);
+
+ LLVMValueRef v4 = emit_data->output[emit_data->chan];
+ LLVMValueRef z = LLVMBuildExtractElement(builder, v4, two, "");
+ z = LLVMBuildSDiv(builder, z, six, "");
+
+ emit_data->output[emit_data->chan] =
+ LLVMBuildInsertElement(builder, v4, z, two, "");
+ }
}
#if HAVE_LLVM >= 0x0304
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB] = txb_action;
+ bld_base->op_actions[TGSI_OPCODE_TXB2] = txb_action;
#if HAVE_LLVM >= 0x0304
bld_base->op_actions[TGSI_OPCODE_TXD] = txd_action;
#endif
bld_base->op_actions[TGSI_OPCODE_TXF] = txf_action;
bld_base->op_actions[TGSI_OPCODE_TXL] = txl_action;
+ bld_base->op_actions[TGSI_OPCODE_TXL2] = txl_action;
bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXQ] = txq_action;