[NUI.Scene3D] Revert "Add AddLight API"
authorEunki, Hong <eunkiki.hong@samsung.com>
Fri, 5 Jan 2024 10:35:35 +0000 (19:35 +0900)
committerEunki Hong <h.pichulia@gmail.com>
Fri, 5 Jan 2024 10:41:33 +0000 (19:41 +0900)
Revert #5854 PR. We'd better found more good way to fix this issue.

This reverts commit 0cb799167b61395984ee1da9d647f326aad852fa.

src/Tizen.NUI.Scene3D/src/internal/Interop/Interop.Libraries.cs
src/Tizen.NUI.Scene3D/src/internal/Interop/Interop.SceneView.cs
src/Tizen.NUI.Scene3D/src/public/Controls/SceneView.cs

index 32d9762..06caee4 100755 (executable)
@@ -19,7 +19,6 @@ namespace Tizen.NUI.Scene3D
     {
         internal static partial class Libraries
         {
-            public const string Lib = "libdali2-csharp-binder.so";
             public const string Scene3D = "libdali2-csharp-binder-scene3d.so";
         }
     }
index 8f5fd31..59e4f86 100755 (executable)
@@ -72,14 +72,6 @@ namespace Tizen.NUI.Scene3D
             [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetImageBasedLightScaleFactor")]
             public static extern float GetImageBasedLightScaleFactor(global::System.Runtime.InteropServices.HandleRef sceneView);
 
-            // TODO : Implement AddLight API at native SceneView in future. Currently, let we just call Actor.Add
-            [global::System.Runtime.InteropServices.DllImport(Libraries.Lib, EntryPoint = "CSharp_Dali_Actor_Add")]
-            public static extern void AddLight(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef light);
-
-            // TODO : Implement RemoveLight API at native SceneView in future. Currently, let we just call Actor.Remove
-            [global::System.Runtime.InteropServices.DllImport(Libraries.Lib, EntryPoint = "CSharp_Dali_Actor_Remove")]
-            public static extern void RemoveLight(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef light);
-
             [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_UseFramebuffer")]
             public static extern void UseFramebuffer(global::System.Runtime.InteropServices.HandleRef sceneView, bool useFramebuffer);
 
index 61ceb2a..217a7a1 100755 (executable)
@@ -474,30 +474,6 @@ namespace Tizen.NUI.Scene3D
         }
 
         /// <summary>
-        /// Add Lights to this SceneView.
-        /// </summary>
-        /// <param name="light">The light what we want to add</param>
-        // This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
-        [EditorBrowsable(EditorBrowsableState.Never)]
-        public void AddLight(Light light)
-        {
-            Interop.SceneView.AddLight(SwigCPtr, Light.getCPtr(light));
-            NDalicPINVOKE.ThrowExceptionIfExists();
-        }
-
-        /// <summary>
-        /// Remove Lights from this SceneView.
-        /// </summary>
-        /// <param name="light">The light what we want to remove</param>
-        // This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
-        [EditorBrowsable(EditorBrowsableState.Never)]
-        public void RemoveLight(Light light)
-        {
-            Interop.SceneView.RemoveLight(SwigCPtr, Light.getCPtr(light));
-            NDalicPINVOKE.ThrowExceptionIfExists();
-        }
-
-        /// <summary>
         /// Sets SceneView's resolution manually.
         /// </summary>
         /// <param name="width">The input width.</param>