{
internal static partial class Libraries
{
- public const string Lib = "libdali2-csharp-binder.so";
public const string Scene3D = "libdali2-csharp-binder-scene3d.so";
}
}
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_GetImageBasedLightScaleFactor")]
public static extern float GetImageBasedLightScaleFactor(global::System.Runtime.InteropServices.HandleRef sceneView);
- // TODO : Implement AddLight API at native SceneView in future. Currently, let we just call Actor.Add
- [global::System.Runtime.InteropServices.DllImport(Libraries.Lib, EntryPoint = "CSharp_Dali_Actor_Add")]
- public static extern void AddLight(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef light);
-
- // TODO : Implement RemoveLight API at native SceneView in future. Currently, let we just call Actor.Remove
- [global::System.Runtime.InteropServices.DllImport(Libraries.Lib, EntryPoint = "CSharp_Dali_Actor_Remove")]
- public static extern void RemoveLight(global::System.Runtime.InteropServices.HandleRef sceneView, global::System.Runtime.InteropServices.HandleRef light);
-
[global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_SceneView_UseFramebuffer")]
public static extern void UseFramebuffer(global::System.Runtime.InteropServices.HandleRef sceneView, bool useFramebuffer);
}
/// <summary>
- /// Add Lights to this SceneView.
- /// </summary>
- /// <param name="light">The light what we want to add</param>
- // This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
- [EditorBrowsable(EditorBrowsableState.Never)]
- public void AddLight(Light light)
- {
- Interop.SceneView.AddLight(SwigCPtr, Light.getCPtr(light));
- NDalicPINVOKE.ThrowExceptionIfExists();
- }
-
- /// <summary>
- /// Remove Lights from this SceneView.
- /// </summary>
- /// <param name="light">The light what we want to remove</param>
- // This will be public opened after ACR done. (Before ACR, need to be hidden as Inhouse API)
- [EditorBrowsable(EditorBrowsableState.Never)]
- public void RemoveLight(Light light)
- {
- Interop.SceneView.RemoveLight(SwigCPtr, Light.getCPtr(light));
- NDalicPINVOKE.ThrowExceptionIfExists();
- }
-
- /// <summary>
/// Sets SceneView's resolution manually.
/// </summary>
/// <param name="width">The input width.</param>