void glMapBuffer(GLuint buffer, const GLuint *ranges, GLvoid *data)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
# Textures
-void glGenTextures(const GLuint *textures)
+@void glGenTextures(const GLuint *textures)
void glBindTexture(GLenum target, GLuint texture)
void glActiveTexture(GLenum texture)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
yagl_transport_begin(t, yagl_api_id_gles, 35, 2 * 8, 0 * 8 + yagl_transport_array_size(textures, textures_count, sizeof(GLuint)));
yagl_transport_put_out_array(t, textures, textures_count, sizeof(GLuint));
yagl_transport_end(t);
+ yagl_transport_flush(t, NULL);
}
/*