const bool rt_enabled = ANV_SUPPORT_RT && device->info.has_ray_tracing;
- /* We are still seeing some failures with mesh and graphics pipeline
- * libraries used together, so disable mesh by default.
- */
- const bool mesh_shader_enabled = device->info.has_mesh_shading &&
- debug_get_bool_option("ANV_MESH_SHADER", false);
-
*ext = (struct vk_device_extension_table) {
.KHR_8bit_storage = true,
.KHR_16bit_storage = !device->instance->no_16bit,
.EXT_memory_budget = (!device->info.has_local_mem ||
device->vram_mappable.available > 0) &&
device->sys.available,
- .EXT_mesh_shader = mesh_shader_enabled,
+ .EXT_mesh_shader = device->info.has_mesh_shading,
.EXT_mutable_descriptor_type = true,
.EXT_non_seamless_cube_map = true,
.EXT_pci_bus_info = true,