255, 255, 255, // light color
0, 0, 0); // ambient minimum
- // multiply brightness by 1.2 to make lightish bits all white so we dont
+ // multiply brightness by 1.2 to make lightish bits all white so we don't
// add shading where we could otherwise be pure white
for (i = 0; i < 4; i++)
{
//--//
rhol = -(n * M_PI);
- // theta == curliness (how much page culrs in on itself
+ // theta == curliness (how much page curls in on itself
n = sin((1.0 - perc) * M_PI);
n = n * 1.2;
theta = 7.86 + n;