<param name="params" type="GLvoid **" />
</function>
+ <function name="GetNamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="GLvoid *" />
+ </function>
+
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">
ctx->Driver.GetBufferSubData( ctx, offset, size, data, bufObj );
}
+void GLAPIENTRY
+_mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
+ GLsizeiptr size, GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glGetNamedBufferSubData");
+ if (!bufObj)
+ return;
+
+ if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
+ "glGetNamedBufferSubData")) {
+ return;
+ }
+
+ assert(ctx->Driver.GetBufferSubData);
+ ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
+}
+
+
/**
* \param subdata true if caller is *SubData, false if *Data
*/
GLsizeiptrARB size, void * data);
void GLAPIENTRY
+_mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
+ GLsizeiptr size, GLvoid *data);
+
+void GLAPIENTRY
_mesa_ClearBufferData(GLenum target, GLenum internalformat,
GLenum format, GLenum type,
const GLvoid *data);
{ "glGetNamedBufferParameteriv", 45, -1 },
{ "glGetNamedBufferParameteri64v", 45, -1 },
{ "glGetNamedBufferPointerv", 45, -1 },
+ { "glGetNamedBufferSubData", 45, -1 },
{ "glCreateTextures", 45, -1 },
{ "glTextureStorage1D", 45, -1 },
{ "glTextureStorage2D", 45, -1 },