/* Add 1 dword to reduce LDS bank conflicts, so that each vertex
* will start on a different bank. (except for the maximum 32*16).
*/
- if (info->lshs_vertex_stride < 32 * 16)
- info->lshs_vertex_stride += 4;
+ info->lshs_vertex_stride += 4;
/* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
- * conflicts, i.e. each vertex will start at a different bank.
+ * conflicts, i.e. each vertex will start on a different bank.
*/
if (sscreen->info.gfx_level >= GFX9)
info->esgs_itemsize += 4;