static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
{
+ int error;
+
down_write(&gameport_bus.subsys.rwsem);
gameport->dev.driver = &drv->driver;
gameport->dev.driver = NULL;
goto out;
}
- device_bind_driver(&gameport->dev);
-out:
+
+ error = device_bind_driver(&gameport->dev);
+ if (error) {
+ printk(KERN_WARNING
+ "gameport: device_bind_driver() failed "
+ "for %s (%s) and %s, error: %d\n",
+ gameport->phys, gameport->name,
+ drv->description, error);
+ drv->disconnect(gameport);
+ gameport->dev.driver = NULL;
+ goto out;
+ }
+
+ out:
up_write(&gameport_bus.subsys.rwsem);
}