Bug #13492: Only call ProgramStringNotify if program parsing succeeded.
authorEric Anholt <eric@anholt.net>
Tue, 15 Jan 2008 23:08:34 +0000 (15:08 -0800)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 14 May 2008 22:37:20 +0000 (16:37 -0600)
Wine intentionally tries some out-of-spec programs to test strictness, and
calling ProgramStringNotify on the results of a failed program parse resulted
in crashes in the 965 driver.

src/mesa/shader/arbprogram.c

index 4b5f63e..ee75be3 100644 (file)
@@ -229,7 +229,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
       struct gl_vertex_program *prog = ctx->VertexProgram.Current;
       _mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
       
-      if (ctx->Driver.ProgramStringNotify)
+      if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify)
         ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base );
    }
    else if (target == GL_FRAGMENT_PROGRAM_ARB
@@ -237,7 +237,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
       struct gl_fragment_program *prog = ctx->FragmentProgram.Current;
       _mesa_parse_arb_fragment_program(ctx, target, string, len, prog);
 
-      if (ctx->Driver.ProgramStringNotify)
+      if (ctx->Program.ErrorPos == -1 && ctx->Driver.ProgramStringNotify)
         ctx->Driver.ProgramStringNotify( ctx, target, &prog->Base );
    }
    else {