id: container
property string text: "Button"
+ property int fontSize: 24
signal clicked
MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
Text {
- id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText; font.pixelSize: 24
+ id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText; font.pixelSize: container.fontSize
}
}
Text {
id: dialogText
anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
- text: "You won! Please enter your name: "
+ text: "You won! Your name: "
}
MouseArea {
anchors.fill: parent
}
initHighScoreBar();
if(gameCanvas.score > highScoreBar){
- nameInputDialog.show("You won! Please enter your name: ");
+ nameInputDialog.show("You won! Your name: ");
nameInputDialog.initialWidth = nameInputDialog.text.width + 20;
if (nameInputDialog.name == "")
nameInputDialog.width = nameInputDialog.initialWidth;
--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QStringList>
+#include <QQuickView>
+#include <QQmlEngine>
+
+void usage()
+{
+ printf("Pass -desktop to use the Desktop UI. Default is the mobile UI.");
+ exit(0);
+}
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc,argv);
+ QQuickView view;
+ QUrl launchFile = QUrl::fromLocalFile(QLatin1String("samegame-mobile.qml"));
+ if (app.arguments().contains(QLatin1String("-help")))
+ usage();
+ if (app.arguments().contains(QLatin1String("-desktop")))
+ launchFile = QUrl::fromLocalFile(QLatin1String("samegame-desktop.qml"));
+ view.setSource(launchFile);
+ view.show();
+ return app.exec();
+}
+
--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "content"
+import "content/samegame.js" as Logic
+
+Rectangle {
+ id: screen
+ width: 320; height: 480
+
+ SystemPalette { id: activePalette }
+
+ GameArea {
+ id: gameCanvas
+ width: parent.width
+ blockSize: 40
+ anchors { top: parent.top; bottom: toolBar.top }
+ }
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 40
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+ Button {
+ id: newGameButton
+ anchors { left: parent.left; leftMargin: 12; verticalCenter: parent.verticalCenter }
+ fontSize: 12
+ text: "New Game"
+ onClicked: Logic.startNewGame(gameCanvas)
+ }
+
+ Text {
+ id: score
+ anchors { right: parent.right; rightMargin: 12; verticalCenter: parent.verticalCenter }
+ text: "Score: " + gameCanvas.score
+ font.bold: true
+ font.pixelSize: 12
+ color: activePalette.windowText
+ }
+ }
+}
--- /dev/null
+TEMPLATE = app
+
+QT += qml
+SOURCES += main.cpp
+
+target.path = $$[QT_INSTALL_EXAMPLES]/qtdeclarative/demos/samegame
+qml.files = samegame-desktop.qml samegame-mobile.qml content
+qml.path = $$[QT_INSTALL_EXAMPLES]/qtdeclarative/demos/samegame
+INSTALLS += target qml
--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \title QML Demo - SameGame
+ \example demos/samegame
+ \brief This is an example game written in QML.
+ \image qml-samegame-demo-small.png
+
+ The SameGame demo implements a simple game in QML. It is written for desktop and portrait devices.
+
+ This game has the logic implemented in Javascipt and the appearance implemented in QML.
+*/
+
import QmlProject 1.1
Project {
- mainFile: "samegame.qml"
+ mainFile: "samegame-desktop.qml"
/* Include .qml, .js, and image files from current directory and subdirectories */
QmlFiles {