m_exit_string.clear();
// When we exit, we no longer need to the communication channel
- m_stdio_communication.StopReadThread();
m_stdio_communication.Disconnect();
+ m_stdio_communication.StopReadThread();
m_stdin_forward = false;
// And we don't need the input reader anymore as well
DidDestroy();
StopPrivateStateThread();
}
- m_stdio_communication.StopReadThread();
m_stdio_communication.Disconnect();
+ m_stdio_communication.StopReadThread();
m_stdin_forward = false;
if (m_process_input_reader)