#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/glformats.h"
#include "main/samplerobj.h"
#include "main/texobj.h"
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
struct gl_texture_image *teximg;
+ GLboolean is_integer = GL_FALSE;
teximg = texobj->Image[0][texobj->BaseLevel];
- st_translate_color(msamp->BorderColor.f,
- teximg ? teximg->_BaseFormat : GL_RGBA,
- sampler->border_color.f);
+ if (teximg) {
+ is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
+ }
+
+ st_translate_color(&msamp->BorderColor,
+ &sampler->border_color,
+ teximg ? teximg->_BaseFormat : GL_RGBA, is_integer);
}
sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
#include "main/accum.h"
#include "main/formats.h"
#include "main/macros.h"
+#include "main/glformats.h"
#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
cso_set_geometry_shader_handle(st->cso_context, NULL);
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- st_translate_color(ctx->Color.ClearColor.f,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- clearColor.f);
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
+
+ st_translate_color(&ctx->Color.ClearColor,
+ &clearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ is_integer);
}
/* draw quad matching scissor rect */
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- st_translate_color(ctx->Color.ClearColor.f,
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
+
+ st_translate_color(&ctx->Color.ClearColor,
+ &clearColor,
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- clearColor.f);
+ is_integer);
}
st->pipe->clear(st->pipe, clear_buffers, &clearColor,
* Similarly for texture border colors.
*/
void
-st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
- GLfloat colorOut[4])
+st_translate_color(union gl_color_union *colorIn,
+ union pipe_color_union *colorOut,
+ GLenum baseFormat, GLboolean is_integer)
{
- switch (baseFormat) {
- case GL_RED:
- colorOut[0] = colorIn[0];
- colorOut[1] = 0.0F;
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RG:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RGB:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = colorIn[2];
- colorOut[3] = 1.0F;
- break;
- case GL_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
- colorOut[3] = colorIn[3];
- break;
- case GL_LUMINANCE:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = 1.0;
- break;
- case GL_LUMINANCE_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = colorIn[3];
- break;
- case GL_INTENSITY:
- colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
- break;
- default:
- COPY_4V(colorOut, colorIn);
+ if (is_integer) {
+ int *in = colorIn->i;
+ int *out = colorOut->i;
+
+ switch (baseFormat) {
+ case GL_RED:
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+ break;
+ case GL_RG:
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+ break;
+ case GL_RGB:
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+ break;
+ case GL_ALPHA:
+ out[0] = out[1] = out[2] = 0;
+ out[3] = in[3];
+ break;
+ case GL_LUMINANCE:
+ out[0] = out[1] = out[2] = in[0];
+ out[3] = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ out[0] = out[1] = out[2] = in[0];
+ out[3] = in[3];
+ break;
+ case GL_INTENSITY:
+ out[0] = out[1] = out[2] = out[3] = in[0];
+ break;
+ default:
+ COPY_4V(out, in);
+ }
+ }
+ else {
+ float *in = colorIn->f;
+ float *out = colorOut->f;
+
+ switch (baseFormat) {
+ case GL_RED:
+ out[0] = in[0];
+ out[1] = 0.0F;
+ out[2] = 0.0F;
+ out[3] = 1.0F;
+ break;
+ case GL_RG:
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0.0F;
+ out[3] = 1.0F;
+ break;
+ case GL_RGB:
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ out[0] = out[1] = out[2] = 0.0F;
+ out[3] = in[3];
+ break;
+ case GL_LUMINANCE:
+ out[0] = out[1] = out[2] = in[0];
+ out[3] = 1.0F;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ out[0] = out[1] = out[2] = in[0];
+ out[3] = in[3];
+ break;
+ case GL_INTENSITY:
+ out[0] = out[1] = out[2] = out[3] = in[0];
+ break;
+ default:
+ COPY_4V(out, in);
+ }
}
}
extern void
-st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
- GLfloat colorOut[4]);
+st_translate_color(union gl_color_union *colorIn,
+ union pipe_color_union *colorOut,
+ GLenum baseFormat, GLboolean is_integer);
#endif /* ST_FORMAT_H */